1.) improved AI
2.) allied campaigns
3.) increase the usefullness for weaker units, some AAs and ATs are really quite useless. less because of combat values but of wasting a precious core slot. could be resolved by a more elaborate core slots system. i.e. cheap units comsume less core slots... (you got 100 core slots, heavy tank X occupies 15, infantry Y occupies 5 etc.) there could be also additional SE slots rewarded after victories, where you could buy and choose the SE unit you want with prestige.
4.) Assign heroes freely in classes as in "Panzer General IV: Western Aussault". i.e. Artillery hero can be (re-)attached to any not yet deployed artillery unit before you start the map.
5.) More diverse hero abilities (again like in "Panzer General IV: Western Aussault")
6.) some axis but non german campaigns (Japan, Italy, ...)
7.) clarity about special unit abilites, I heard that Recon has some specials against AT. where do I find this info?
8.) trains unloading on arrival: turn1-> load, turn2 -> move train + unload (if arriving in city) instead of turn1 - load, turn2 - move, turn3 unload = too slow
9.) ability to keep non core nation units during campaigns
10) Motorcycles since I drew one
