Possible Upgrade for any future patch

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

vypuero
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Thu Nov 30, 2006 8:40 pm
Location: Philadelphia, PA - USA

Post by vypuero »

The areas it could possibly be adjusted - and actually you can do this yourself - is on the manpower costs of air and naval units, but I don't think these are too unreasonable. In the end the Germans suffered far more from manpower than the UK ever did, mostly because of the Eastern Front.

Note on move and fire later - PG II has this feature and it is a game I played very, very extensively. However, this game is not the same, and not having this feature forces certain limits on attacks that add to the game strategy. I think it should not be added.
ancient
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Jun 19, 2006 2:58 am

Post by ancient »

vypuero wrote:I based the manpower on the 1939 population figures for each nation.
Understandable, but in practice it shouldn't work like that.
vypuero wrote:I calculated a portion of the commonwealth units added to the UK.
What portion? You gave the UK as much manpower as Germany.
Last edited by ancient on Tue Jun 26, 2007 4:24 am, edited 1 time in total.
ancient
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Jun 19, 2006 2:58 am

Post by ancient »

vypuero wrote:In the end the Germans suffered far more from manpower than the UK ever did, mostly because of the Eastern Front.
That the Germans suffered more doesn't mean that the UK, and the USSR for that matter, didn't suffer significantly themselves.
davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Wed Jun 13, 2007 6:59 am

Post by davetheroad »

vypuero wrote:I based the manpower on the 1939 population figures for each nation. I calculated a portion of the commonwealth units added to the UK. The USA was lower because of the fight in the Pacific. I added a small amount to Germany to account for recruiting foreign nationals.
What about german allies, did you add their populations as well? Rumania and Hungary lost entire units and replaced them plus the Finns put up a tough fight. In the game german manpower has to be used to replace them and you get no chance of a new unit build.

The commonwealth contribution was a few divisions for Canada and a division for New Zealand and 2or 3 Indian Divisions. Probably enough to field 2 corps maximum?

It would be interesting to check the proportion of available manpower that was actually used in a countries armed forces, what was used in industry etc etc.
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1878
Joined: Mon May 22, 2006 7:58 pm
Contact:

Post by firepowerjohan »

davetheroad wrote:The size of the manpower pool is vital, in a v human game i am playing the german manpower drain is enormous and the UK has already built more armies than WW1, lost them and built some more.

The default game balance settings are not designed for head to head play and in my next game as the axis they will get a hefty bias bonus.

The problem with the uk manpower is not helped by air and naval units being so cheap in terms of men , historically the RAF and RN absorbed vast amounts of manpower, this had to be as if the navy was starved the battle of the atlantic would have been lost and if the RAF was starved of manpower germanies war production would have been much much higher in 44.

By late 44 the UK was having to disband units to provide infantry replacements.
UK and German casualties also include the minor countries so if Poland suffer losses then those will be recorded as UK losses. I do not know if this was the reason why you thought UK have a too high casualty number.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
syagrius
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 251
Joined: Tue Aug 08, 2006 7:04 pm

Post by syagrius »

davetheroad wrote:
vypuero wrote:I based the manpower on the 1939 population figures for each nation. I calculated a portion of the commonwealth units added to the UK. The USA was lower because of the fight in the Pacific. I added a small amount to Germany to account for recruiting foreign nationals.
What about german allies, did you add their populations as well? Rumania and Hungary lost entire units and replaced them plus the Finns put up a tough fight. In the game german manpower has to be used to replace them and you get no chance of a new unit build.

The commonwealth contribution was a few divisions for Canada and a division for New Zealand and 2or 3 Indian Divisions. Probably enough to field 2 corps maximum?

It would be interesting to check the proportion of available manpower that was actually used in a countries armed forces, what was used in industry etc etc.
As for Canadian troops we had the Ist Canadian Army in France and divisions in Italy. So I think it was more than fielding just "2 corps" with the Aussies. We had 1 million men under armes in 1914-1918 and more in WW2.

For the Axis minors, they seems to have seperate manpower, they share only production with Germany.
sagji
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 567
Joined: Sun Nov 06, 2005 12:13 pm
Location: Manchester, UK

Post by sagji »

vonmanstein wrote:Two things I saw in my first game played:

Why is there no Kiel Canal?
Also why can't subs pass the Straights of Gibralta
Enigma
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Mon Jun 25, 2007 4:07 pm

Post by Enigma »

They are too shallow for subs.
sagji
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 567
Joined: Sun Nov 06, 2005 12:13 pm
Location: Manchester, UK

Post by sagji »

Enigma wrote:They are too shallow for subs.
Historically axis subs went in and out of the Med.
IIRC getting out was a little difficult as the subs needed to be on the surface because of the current, but it wasn't a major problem - just a matter of timing it for a moonless, or overcast, night.
vypuero
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Thu Nov 30, 2006 8:40 pm
Location: Philadelphia, PA - USA

Post by vypuero »

I don't think it is that significant an issue. You can buy more subs for Italy if you need subs, or capture the Suez canal, which is probably easier to do than it was historically.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”