Remember, that with each new Attack sound, I've also to add a new animation file. It's a pity that the animation files are dependent with the sound files names or vice versa. It would be more easy if both were not related and could be configurable through efx file. I'm just cloning a lot of animations because of that.Rudankort wrote:Of course, any data which exists in the game uses up memory, animations included. Do you have a lot of custom animations in your mod too? In that case they would of course occupy memory.
I can test with 1.0. And see if there's any difference.Rudankort wrote:Memory leak is always possible, but rather unlikely. After PzC has loaded all files (anims, sounds etc.) into cache, I've never seen its memory consumption rising any more. I used to play hundreds of games in a row (in AI vs. AI mode) to see if the memory would slowly grow, but did not notice anything alarming. Maybe a bug was introduced later though, so I need to repeat this test.
Thanks.Rudankort wrote:In any case, with mods like your one out there, I clearly need to do something about memory optimization. I'll try to find some time for this soon.

