berndN wrote:Thanks for this. So it's only Ctrl-click and the river tile is the only very interesting tile. All other tiles are only relevant in terms of entrenchment?
As mentioned above, every type of terrain also has an initiative cap. The initiative cap simulates the effects of terrain on visibility and movement. Thick forest has a lower initiative cap than regular forest.
So, to return to the original example: an infantry unit with high initiative might be better off in a regular forest hex than in a thick forest hex, depending upon the initiative of the anticipated adversary. I recall making this decision "in real game," though I cannot recall exactly what units were involved.