Nikivdd report 1.05 beta 2/DLC 41 v3

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nikivdd
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Nikivdd report 1.05 beta 2/DLC 41 v3

Post by nikivdd »

DLC 41 v3/ level: general

I imported my DLC 40 core once again, upgraded a few tanks to PzIIIH, Ju88A to Do217E and reinforced most of the rest.

Belgrade

I had the impression that the Yugoslavian Army was offering a better fight than previously and more intense. More enemy AA guns in the field was also a good idea. Too easy is no fun either.
A nice surprise was the romanian tank but the renault R-35 would have been better. The Hawker Hurricane I instead of the CR.42 and a couple of Yugoslavian Blenheim I's on the prowl could be a good idea. It is a pitty thou to see the Yug Bf109 unaltered.
It is a great blitzkrieg scenario, and despite a few attempts of fierce counterattacks by cavalry and armour, nothing could dead stop me.
Finished in 12/18 with 147PP. No units lost.
nikivdd
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Post by nikivdd »

Thessalonika.

Bought two StuG IB (forgot to use open core slot in previous scenario). Used the rest on reinforcements.

Sofar battles are more intense and i noticed more enemy aircraft and tanks...just as i was hoping for.
But i need to introduce you to the hero of the day in the enemy's turn of round 3 and my turn in round 4 (against those valentine tanks):

Image

It was tougher to go all the way, and last couple of turns i had rain, so i had to throw all my artillery into the breach to capture Thessalonika.
Ofcourse, i didn't forget the captured Mathilda II.

Finished on turn 14/14 with 104PP. No core units lost but poor Bulgarian Auxiliaries...
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Post by nikivdd »

Crete Airborne

Played crete airborne for the third time and this time went quite fast and easy.
When the british infantry left Heraklion port to attack my units, the port was taken by british ships and i could scuttle 4 ships in as many turns.
My level bomber sank one cruiser after another. Those StuGs are their value in gold because i had very few losses in taking towns in the Souda area.
I am very glad that i managed to keep 690PP to take into Russia.
No core units were lost, i didn't even lose a ship this time. Only a few aux groundtroops. That casualty list is already impressive. Where and when did i do all of that?
I consider this an easy scenario, a moment of "peace" before the real stuff begins.
DV 9/15 turns.
nikivdd
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Post by nikivdd »

Minsk

Bought a brandnew Bf110d. I received SE unit number 4, a Pz IIIG. Noticed one SE unit still being PzIIIF. Didn't upgrade anything, just reinforced all.

It went fast, really fast. I played quite agressive. The Karl-Gerat came when all but one hex of Brest was mine. The russian party south of Brest never had the chance to go on the attack.
When the russian fighters came, all but two airfields were captured. Didn't lose a single unit, althou a few aux are close to 0 strength.
There is enough room on the map to encircle Minsk and pound those russians from every direction. There i took my time, to keep losses at a minimum.
I finished in 14/20 turns with 1761 PP. Really like the scenario.
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Post by nikivdd »

Smolensk

No upgrades, only reinforcements.

Initial attacks went very well.
A tank was really admired by the Russians. They caught it in a sandwich of love ;)

Image

Nice counterattack at turn 9-10. First time players will be in for a surprise.

Smolensk has some airdefence.

Image

The terrain around Smolensk is not ideal for tanks but when properly backed up by artillery, the job can be done.
From the other bank of the river - after taking the town with the KV-1 present - more artillery units could shell Smolensk unpunished.
Finished the scenario in 18/21 turns with 2339 PP. No units lost.
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Post by nikivdd »

Zhitomir

I decided to spend some prestige. I upgraded my 3 SE PzIII units to PzIVF. It is not cheap but i am already thinking ahead. And since there is a lot of russian infantry opposition, they deal better with them then the PzIII units.

This time i omitted the Kiev region completely what makes this scenario a lot easier. I didn't advance fast but i got there with determination and proper recon.

No problems here, it all went smooth. No units lost.

DV 15/18, 1895PP.
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Post by nikivdd »

Zhurivka

The other side of Kiev is more challenging. I had to dedicate several tanks to repel the first counterattack from the northeast.
The counterattack from the southeast (turn 9) was possibly triggered too late. My planes shoot them pretty much up before they came "alive" and never posed a threat.
They were in a terrible hurry to go to Priluki but some of them just fell into my ambushes.
One unit went too close to Kiev and got pretty much beaten up. From 13str to 5str after two russian tank attacks.
It is not so easy to move south and keep the attackers at bay, but the airforce proved invaluable.
Every time i am quite amazed how good those StuGs perform. They do a far better job than in the original PG and therefore i was very reluctant to purchase them.
I'm glad i did.

DV 13/18 turns and 2145PP.
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Post by nikivdd »

Zolotonosha

No upgrades, only reinforcements.

This scenario is probably the most interesting of all Kiev scenarios. Here at least you can take the city without heavy losses. And as a prestent, you get another T-34.

Also the first turns are really action packed because the Russians attack from both flanks. It is just a matter of careful planning and a few turns later i can continue my drive to take the remaining objectives. The KV-1 and 2 look tougher than they are. True, they can give a punch, but they have no answer to Stuka attacks.

I did had the impression that the mission was harder than in the previous release. And to my surprise, i even managed to clear the board. No units lost, except for an italian auxiliary.

DV 12/17, 1626PP.
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Post by Longasc »

Very interesting (maybe I point you to my thread with the bold claim that 40 is more difficult than 41?)!

I am really looking forward to see the StuG IIIG in action. The ubiquitous tank-destroyer/tank-substitute.
Will it find a place in the campaign like the StuG IIIB did? I hope so as StuGs were mass produced, 7.720 of model G alone according to Wikipedia sources.
Some ~8.800-12.000 Panzer IV were produced (I am not sure how many variants were counted in the high number) and StuG IIIG and Panzer IV were de facto the armored vehicles that fought the battles at the Eastern Front. Some 7000 Panthers were produced as well compared to only 1350 Tigers.

BREAK.

Didn't want to list production numbers.

Just wanted to say I hope to see tons of StuG IIIG in action. That's already true for the Panzer IVF, so I am quite confident. :)
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Post by nikivdd »

Longasc wrote:Very interesting (maybe I point you to my thread with the bold claim that 40 is more difficult than 41?)!

I am really looking forward to see the StuG IIIG in action. The ubiquitous tank-destroyer/tank-substitute.
Will it find a place in the campaign like the StuG IIIB did? I hope so as StuGs were mass produced, 7.720 of model G alone according to Wikipedia sources.
Some ~8.800-12.000 Panzer IV were produced (I am not sure how many variants were counted in the high number) and StuG IIIG and Panzer IV were de facto the armored vehicles that fought the battles at the Eastern Front. Some 7000 Panthers were produced as well compared to only 1350 Tigers.

BREAK.

Didn't want to list production numbers.

Just wanted to say I hope to see tons of StuG IIIG in action. That's already true for the Panzer IVF, so I am quite confident. :)
I am inclined to agree with your claim. I had a bigger sweat against the french and british than in every DLC 41 scenario before Vyazma.
Vyazma, which i am now playing for the 3rd time, has not been nice to me. I seem to have bad luck with the weather every time. I have no momentum in my attacks due to the rain and mud. It is a very good scenario but personally, rather frustrating. A victory shouldn't come easy, but during my third run, turn 6, i had one day i could use my airforce and advance in dry terrain.

The two StuG IIIB's have been invaluable when backing up my panzers against russian attacks. I will definitely keep them. Even in this timeframe of the campaign, the 2 Mathilda's are still giving nice punches and have their usefullness until DLC 42.

I didn't trade in the AT unit at the beginning of DLC 39. In the meantime it's been upgraded to a Pzjäger IB, gained 3 stars, and now kept as reserve until the upgrades become available.
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Post by nikivdd »

Vyazma

Upgraded my Bf110c/d to f. Reinforced the rest.

The beginning was not going so well, advance was very slow (rain/mud) but gradually the weather was getting better. At turn 14 i finally managed to take Vyazma, the Russians kept coming to attack my flanks. A portion of my core i already had to send further ahead, at least to try to capture the last hex. Due to cloudy to clear weather in the second half of the turns i managed to capture Mozhaysk without any problems. Some units from the south entered the Moskow area to take the airfield. On turns 17,18 and 19 i was pounding the defenders hard with artillery and 1 turn of clear weather to use my stuka's, and on turn 19 the Moscow hex was mine. This is a difficult mission, but very rewarding if you can capture that last symbolic but very important hex. Now i can play the Moscow mission. Luckily i didn't need my umbrella as much as the first two plays.
And i lost my little recon unit.

DV 19/20, 1098PP.
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Post by nikivdd »

Streets of Moscow

Upgraded both Stuka's to D version, reinforced the rest

Second time i managed to play this map.
I was very fortunate with the weather. Many times snow was predicted for the following day, but didn't happen. I think i had 4 days in total with snow, the other turns my airforce could go about virtually unpunished. Enemy airactivity was unexpectedly very light. Those russian captured tanks really pay off, even the mathilda's are very useful in this scenario.
Slowly but surely i moved up and took everything with a few turns to spare. DV in 22/24 and two more captured tanks :). 1689PP.
My right flank managed to hold the russian counterattack with the use of 1 mathilda, 1 KV-1B, 1 Pz IIIH and 2 PzIVF (and a StuG IIIB to backup the lads).
My left flank managed to hold the russian counterattack with one Char1B (yep it it still there), 2 T-34 , 2 PzIIIH, several infantry (1 StuG IIIB and 2 Sturmpz for protection).


Several 37mm M1939 AA guns are placed on airfields. When i attacked those, they never ever fired back at my tanks. Bug maybe?
They were attacking my aircraft thou.
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Post by Rudankort »

nikivdd wrote: Several 37mm M1939 AA guns are placed on airfields. When i attacked those, they never ever fired back at my tanks. Bug maybe?
They were attacking my aircraft thou.
In my own quick test I see that it does fire back, but there is no firing animation being played. So yes, it is a visual bug of sorts.
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Post by nikivdd »

Demyansk pocket

Upgraded the PzJager, rest reinforced. I had to leave 4 units at home (2 tanks/2 lvl bombers).

I'm very pleased that this scenario turned out better than it was.
More attacks from different directions simultaneously. That is what i really wanted.
But i my humble opinion the AI is still very weak when assuming the role as attacker.
My troops are dug in, standing proud and tall like Stonewall Jackson.
I keep tanks in the rear to quickly exchange it with frontline tanks low on ammo.
The only units they mostly attack are the aux AT guns. And one by one gets slaughtered by my airforce and tanks.

It is an entertaining scenario, and one scenario per DLC with the player in a defensive role, is fine by me.

DV 16/22, 828PP. To my commanding officers i would like to report that the troops are ready for DLC 42 ;).

Luckily a virtual casualty list:

Image
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