-Tanks should not retreat , they should surrender, when over suppressed and out of fuel
-Units should not fire when ambushed after attacking, players are deliberately moving to where "unknown" enemy units are so as to attack twice in a turn (seems ok at sea but not on land?)
-The back button absolutely needs to be removable as an option for multiplayer, I had a player move back with a single destroyer at least 15 times on one turn. So as to find my submarine, hunters is a pathetic map with the back button, it is pretty bad anyway because it is too small, such a good map if it was just four or five times bigger
-Double check, I think I have seen on multiple occasions that the hunters in the atlantic map can be won by moving planes onto england, it is possible that one of the transports still has to land, then four planes is enough to end
-Units should get weaker each time they are attacked in a turn like in PG1 not when things are stacked up next to them. It is impossible to damage certain units, even if you surround them and attack six times
-Supression should be permanent not just until the unit is attacked (I fire on a tank with 7 ships and two planes, then I hit it with a tank, I do a little damage and then poof, the defender is good as new when the next unit attacks, like they just woke up in the morning)
-Please get rid of the limit on number of games in play, and double check it, I think it may be counting games already won, also, many players accept challenges but if you dont play all your turns that day they just dont come back to them. Which means all my "slots" are filled up with dead games and I have to wait "30" (15?) days to claim them. If you want to have such a rule perhaps you should base it on how many fresh games you have. I.e. You can start new games provided you have played your turn in all the games you are playing... is a limit really necessary? Perhaps a better system would be the ability to block a player from accepting your challenges anymore, if they accept them and then dont play too often. Also, it would be good to have some kind of indicator saying whether the person initiating the challenge intends to play all the turns in one day or a turn a day or every few days, people are not communicating on their wishes there.
-Please review bomber stats, some bombers still outfight first rate enemy fighters, perhaps it would be better to raise the damage they inflict but decrease their defense. That way fighters might get hurt but they would be sure to damage them, there is nothing like attacking an unescorted b-17 with a squadron of messerchmits and getting your butt kicked
Game issues
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Private First Class - Wehrmacht Inf
- Posts: 8
- Joined: Sat Oct 22, 2011 9:37 am
there's allot of information in the forum as to why we have these parameters.
For MP...
When you host a game use the game description slot to describe what you want like: 1 turn/day
Also you can go to the MP section and ask for a player with your criteria. That's what all the other game forums do.
The back button should be limited to once per unit per turn. That is a good easy compromise.
With out a back button people can not use the intended function, estimation of combat odds.
For MP...
When you host a game use the game description slot to describe what you want like: 1 turn/day
Also you can go to the MP section and ask for a player with your criteria. That's what all the other game forums do.
The back button should be limited to once per unit per turn. That is a good easy compromise.
With out a back button people can not use the intended function, estimation of combat odds.
1."Tanks should not retreat , they should surrender, when over suppressed and out of fuel "
Why should tanks not retreat? When they get out of fuel, they cant move, and are sitting ducks and quickly destroyed by AT,bombers,or infantry if they are in forest/hills/bad terrain.Tanks surrender as other units, if they are surrounded (unpassable river also counts) and suppressed.
2. "Units should not fire when ambushed after attacking, players are deliberately moving to where "unknown" enemy units are so as to attack twice in a turn (seems ok at sea but not on land?) "
As intended, ambushed units suffer huge lossess, and have weak attack, if they even manage to attack after the massacre they endured. A clever put AT gun or tank will massacre a unit that it ambushes. Sending units into unexplored hexes to attack twice is suicide! (counts for naval air or ground units, ambushed units usually die)
3. "The back button absolutely needs to be removable as an option for multiplayer, I had a player move back with a single destroyer at least 15 times on one turn."
There is an option to limit this to one back per turn?
4. "Units should get weaker each time they are attacked in a turn like in PG1 not when things are stacked up next to them. It is impossible to damage certain units, even if you surround them and attack six times "
If a hostile unit is adjacent, the amount of reinforcments available are limited,as well as the fuel regen. If you have 3 units adjacent reinforcing/refueling is impossible. Surrounded units die fast, because they run out of ammo fast, even the strongest tank without shells is nothing but a pile of metal.
5. "Supression should be permanent not just until the unit is attacked (I fire on a tank with 7 ships and two planes, then I hit it with a tank, I do a little damage and then poof, the defender is good as new when the next unit attacks, like they just woke up in the morning) "
You fire with ship/artillery or bombers, when the target is suppresed (you can check this on unit info) you attack, then you fire again with suppresion, and attack with another unit, and again if needed. Shore bombardment in ww2 was deadly, but also not really accurate versus non static objects, like tanks,infantry,etc. From my expirience, all units in ship bombardment range died fast for me.
6. "Please review bomber stats, some bombers still outfight first rate enemy fighters, perhaps it would be better to raise the damage they inflict but decrease their defense. That way fighters might get hurt but they would be sure to damage them, there is nothing like attacking an unescorted b-17 with a squadron of messerchmits and getting your butt kicked"
Hmm, this might happen if your fighter is green (0 expirience) and you are attacking a bomber with high expirience (probably 300). But even then I didnt really have this issue. Try using adjacent planes for mass attack bonus, but then again I dont belive you are telling the truth on this, fighters will decimate bombers 90% of time, even if they dont they will not get destroyed while attacking.Are you maybe attacking bombers while fighters are adjacent (enemy fighters)? They intercept and protect bombers.
I can't comment on multiplayer issuess, did not try it yet
Why should tanks not retreat? When they get out of fuel, they cant move, and are sitting ducks and quickly destroyed by AT,bombers,or infantry if they are in forest/hills/bad terrain.Tanks surrender as other units, if they are surrounded (unpassable river also counts) and suppressed.
2. "Units should not fire when ambushed after attacking, players are deliberately moving to where "unknown" enemy units are so as to attack twice in a turn (seems ok at sea but not on land?) "
As intended, ambushed units suffer huge lossess, and have weak attack, if they even manage to attack after the massacre they endured. A clever put AT gun or tank will massacre a unit that it ambushes. Sending units into unexplored hexes to attack twice is suicide! (counts for naval air or ground units, ambushed units usually die)
3. "The back button absolutely needs to be removable as an option for multiplayer, I had a player move back with a single destroyer at least 15 times on one turn."
There is an option to limit this to one back per turn?
4. "Units should get weaker each time they are attacked in a turn like in PG1 not when things are stacked up next to them. It is impossible to damage certain units, even if you surround them and attack six times "
If a hostile unit is adjacent, the amount of reinforcments available are limited,as well as the fuel regen. If you have 3 units adjacent reinforcing/refueling is impossible. Surrounded units die fast, because they run out of ammo fast, even the strongest tank without shells is nothing but a pile of metal.
5. "Supression should be permanent not just until the unit is attacked (I fire on a tank with 7 ships and two planes, then I hit it with a tank, I do a little damage and then poof, the defender is good as new when the next unit attacks, like they just woke up in the morning) "
You fire with ship/artillery or bombers, when the target is suppresed (you can check this on unit info) you attack, then you fire again with suppresion, and attack with another unit, and again if needed. Shore bombardment in ww2 was deadly, but also not really accurate versus non static objects, like tanks,infantry,etc. From my expirience, all units in ship bombardment range died fast for me.
6. "Please review bomber stats, some bombers still outfight first rate enemy fighters, perhaps it would be better to raise the damage they inflict but decrease their defense. That way fighters might get hurt but they would be sure to damage them, there is nothing like attacking an unescorted b-17 with a squadron of messerchmits and getting your butt kicked"
Hmm, this might happen if your fighter is green (0 expirience) and you are attacking a bomber with high expirience (probably 300). But even then I didnt really have this issue. Try using adjacent planes for mass attack bonus, but then again I dont belive you are telling the truth on this, fighters will decimate bombers 90% of time, even if they dont they will not get destroyed while attacking.Are you maybe attacking bombers while fighters are adjacent (enemy fighters)? They intercept and protect bombers.
I can't comment on multiplayer issuess, did not try it yet
