Rudankort wrote:You are talking about a completely different thing here. The elements of MOM gameplay were not optional, they were the same for ALL players, even if not all players used them. It is the same in Panzer Corps - there are aspects that few people use to their advantage, but they are still part of the game.
I think in the discussion about the seed randomization (thanks again!) you wrote that you were very reluctant to add anything AT ALL to the game, which is what I was getting at.
Example: Many players (I wasn't one of them) missed tank overrun from PG2. Why not provide it as a trait, but not use it in the vanilla game. There's heaps of stuff you could do with additional traits alone.
Rudankort wrote:We are talking about gameplay checkboxes here, and they are not only bad because they are confusing, but also because they "water down" your gameplay. All of a sudden there is no single standard gameplay people are discussing on the forum, but a hundred of different gameplays, and every person discusses his own. Even options for weather/supply/FoW are not ideal in this respect, but at least PG had them, so many people are used to them.
Well, depends. Stuff like core unit preservation in the way described, yeah, I can agree with your notion. I wouldn't mind options hidden away in an advanced options screen, but it's not something I crave desperately.
For me, as a fan of the original PG, the most important goal of PzC was the replication of the original game. While I basically disagree with every single change you decided to make from the original formula (sorry), I think the result is close enough. I'd be even happier if you would provide the options to tweak the game to behave even more like the original, but I'll survive without them.
There was no hero roster in the original (no heroes, either - hey, those are actually a change I don't disagree with :p), so I don't miss it in PzC.
(Random seed reset upon reload WAS in PG, which is one reason why I missed it in PzC - though I'm not sure you can call this a feature).
I do miss some of the features from later games such as Fantasy General's research portion, but those also were not in PG, and chances are, if PzC is successful, you'll be expanding the engine over time, so who knows what the future might bring.
Rudankort wrote:If you ask me, my opinion is this: if some idea is good for gameplay, you better make it standard for all players, not optional. And if you are tempted to make something an option, then it is probably not good enough, and then why implement it at all?

Thank god you don't run, say a restaurant.
"If some dish supposedly is good, surely EVERYONE should order it. And if it's something not everyone would order, it's probably not good enough, and then why add it to the menu at all?"
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rezaf