Possible Upgrade for any future patch

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

vonpaul
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Tue Jun 19, 2007 7:55 am

Possible Upgrade for any future patch

Post by vonpaul »

This game reminds me of panzer general in my dos days.
ceaw is more better bigger scope really enjoying it.
If a patch does come out in a later date please consider the following improvements imo.

1 sorched earth.ie units able to destroy cities and oil wells before beening overun.
2 Aircraft range circles
3 Engineer units say 2 per side to be able to build forts and strongh holds
4 Moblie anti air units like in PG
5 Able to move units and come back to them and fire.

What do you guys think :)
even so without the above is a fun game not too complex or too simple just right for my brain.

von paulus
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Thanks - great suggestions and glad you are enjoying the game. We're still analysing all the feedback to decide what improvements to make.
Fireball_ps
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sun May 27, 2007 1:58 pm

Post by Fireball_ps »

1 sorched earth.ie units able to destroy cities and oil wells before beening overun.
2 Aircraft range circles
3 Engineer units say 2 per side to be able to build forts and strongh holds
4 Moblie anti air units like in PG
5 Able to move units and come back to them and fire.

I support the points 1,2,3 and 5. I dont think that mobile anti air units make sense at this scale. I really would like to see

A) The possibility to build fortifications

B) Paratroopers

C) The possibility to attack land hexes from the sea. How are we supposed to take out Malta which would have been very easy in 1940/41 if Germany and Italy would have tried it. But here it is impossible. Ok we can bomb the enemy Corps away. But how many Corps in world war 2 have been elimiminated just buy air attacks ?

Anyhow. It is a great game already!

Fireball
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

Range circles for air units, as an option which could be toggled on/off, would be nice.

I agree that Malta is a huge pain in the ass to the Axis player, but isn't that how it was?

The rest of the suggested "improvements" I would rather not see.

Let's not clutter up a beautifully clean game system with a bunch of "features" that ruin it.

Resist feature creep!
davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Wed Jun 13, 2007 6:59 am

Post by davetheroad »

I agree about the feature creep problem but improvements to the UI should not impact on gameplay.
So air range circles is good
Improved visual to show units that have not moved
prompt for filename to save as a PBEM file, especially if you are running multiple PBEM's
toggle for autoscroll or slow down its speed
syagrius
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 251
Joined: Tue Aug 08, 2006 7:04 pm

Post by syagrius »

I agree that the gameplay is very fluid and clear so no need to add tons of features, however naming of units would be great! :wink:
vypuero
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Thu Nov 30, 2006 8:40 pm
Location: Philadelphia, PA - USA

Post by vypuero »

Why yes - so it would!
mustang96
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Fri Jun 22, 2007 4:41 am

Post by mustang96 »

Hi

First i want to say great game, i am having
a lot of fun with it but 1 big problem i have
is it needs more weather affects. I know there's a winter
in Russia which is not bad but it would help to have rain,
which would represent mud. Maybe sandstorms in Africa, which
could cut down on movement and visibility.

Thanks

Mustang
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

OK, this is one of the few suggestions I can endorse.

The game could stand to take more account of weather.
canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 263
Joined: Mon Mar 19, 2007 3:15 pm

PBEM Replay

Post by canuckgamer »

From what I've read over at the Matrix forums there is no replay for PBEM games but that this something that Slitherine is considering for their patch. As I consider this to be an essential feature for PBEM games, I will wait until it is included in the game to buy it.
vonmanstein
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Sat Jun 23, 2007 7:02 pm

Post by vonmanstein »

Two things I saw in my first game played:

Why is there no Kiel Canal?

Why are there German markings on the Italian planes?
lesthesarge
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 120
Joined: Thu Oct 19, 2006 6:15 pm
Location: Canada

Post by lesthesarge »

1 sorched earth.ie units able to destroy cities and oil wells before beening overun.

Hmm do you have any idea how unlikely razing a city is? Bomber Command had a lot of trouble doing just that.

2 Aircraft range circles

Doesn't sound like a bad idea.

3 Engineer units say 2 per side to be able to build forts and strongh holds

I'd rather just be allowed to buy them forts etc). A specific unit I don't want.

4 Moblie anti air units like in PG

Don't want this unit.

5 Able to move units and come back to them and fire.

Doesn't sound like a bad idea.
davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Wed Jun 13, 2007 6:59 am

Post by davetheroad »

I like the build a fort idea and there are spare positions in the script file to have such a unit.

Should there be a unit limit? In a game i am playing the allied player has built a enormous UK army three times and we are only in spring 1942!

His first army died in france in 1940

His second army 8 corps strong died in France in 1941

He has just landed a 5 corps army in France is 1942! Plus 3 USA corps.

What this suggests to me is:

He has already lost more UK troops than in WW1

Is the UK personnel pool too big, it should be smaller but with a bigger per turn increment?

I get a sort of hankering for a more paced unit build sequence.
ancient
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Jun 19, 2006 2:58 am

Post by ancient »

davetheroad wrote:Is the UK personnel pool too big, it should be smaller but with a bigger per turn increment?
It is far too big. The UK had a manpower shortage at the end of the war with the forces they historically used.
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1814
Joined: Thu Jun 23, 2005 12:09 am
Location: Buenos Aires, Argentina
Contact:

Post by Redpossum »

ancient wrote:
davetheroad wrote:Is the UK personnel pool too big, it should be smaller but with a bigger per turn increment?
It is far too big. The UK had a manpower shortage at the end of the war with the forces they historically used.
I thought about this myself, and decided that the larger manpower pool represented the "colonial" units.

You'll note there are no specifically Australian/New Zealander/South African/Indian units, whereas historically all these units participated to some extent, at least in the North African theatre.
ancient
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Jun 19, 2006 2:58 am

Post by ancient »

possum wrote:
ancient wrote:
davetheroad wrote:Is the UK personnel pool too big, it should be smaller but with a bigger per turn increment?
It is far too big. The UK had a manpower shortage at the end of the war with the forces they historically used.
I thought about this myself, and decided that the larger manpower pool represented the "colonial" units.

You'll note there are no specifically Australian/New Zealander/South African/Indian units, whereas historically all these units participated to some extent, at least in the North African theatre.
Nevertheless, it is still far too much.
alaric318
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 88
Joined: Wed Jun 20, 2007 3:55 pm

Post by alaric318 »

greetings, just post to say that in the main question about united kingdom manpower, if i has to choose, my point will be go ahead with playability and sacrifice, here, realism, as if the UK manpower pool is decreased they will reach the 75% manpower limit early, this mean that all army from all army type units will suffer quality reduction, included aircraft and ships, what paradoxically are not historical or realism anymore, as UK troops are, from the allied side or faction the better quality troops on the war, so his aircraft and royal navy, for make an stand to the luftwaffe them need at least same quality for efficiency recovery rates do not decreased by poor quality, and in adittion to the fact that them must research and apply new tech, specially dog fight for aircraft fighters if want to stop the luftwaffe, is my point here,

with best regards,

alaric.
ancient
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Mon Jun 19, 2006 2:58 am

Post by ancient »

Alaric wrote:greetings, just post to say that in the main question about united kingdom manpower, if i has to choose, my point will be go ahead with playability and sacrifice, here, realism, as if the UK manpower pool is decreased they will reach the 75% manpower limit early, this mean that all army from all army type units will suffer quality reduction, included aircraft and ships, what paradoxically are not historical or realism anymore, as UK troops are, from the allied side or faction the better quality troops on the war, so his aircraft and royal navy, for make an stand to the luftwaffe them need at least same quality for efficiency recovery rates do not decreased by poor quality, and in adittion to the fact that them must research and apply new tech, specially dog fight for aircraft fighters if want to stop the luftwaffe, is my point here,

with best regards,

alaric.
The reduction of the starting manpower pool and regeneration rate would have to be truly enormous in order to go below the 75% limit early in the war. Currently I don't think there's a chance of it ever going below that limit even late in the war.
davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Wed Jun 13, 2007 6:59 am

Post by davetheroad »

The size of the manpower pool is vital, in a v human game i am playing the german manpower drain is enormous and the UK has already built more armies than WW1, lost them and built some more.

The default game balance settings are not designed for head to head play and in my next game as the axis they will get a hefty bias bonus.

The problem with the uk manpower is not helped by air and naval units being so cheap in terms of men , historically the RAF and RN absorbed vast amounts of manpower, this had to be as if the navy was starved the battle of the atlantic would have been lost and if the RAF was starved of manpower germanies war production would have been much much higher in 44.

By late 44 the UK was having to disband units to provide infantry replacements.
vypuero
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Thu Nov 30, 2006 8:40 pm
Location: Philadelphia, PA - USA

Post by vypuero »

I based the manpower on the 1939 population figures for each nation. I calculated a portion of the commonwealth units added to the UK. The USA was lower because of the fight in the Pacific. I added a small amount to Germany to account for recruiting foreign nationals.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”