Dancing SDKFZ's and a possible fix

Tech support for Battle Academy

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veritas
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Dancing SDKFZ's and a possible fix

Post by veritas »

Today I killed a Cromwell by driving an SDKFZ around at the limit of the Cromwell's firing range. Once the Cromwell had used up all its reaction shots, I drove a Panther right up to it and blew it away. I'm not proud...but my opponent had it coming :)

This "Dancing SDKFZ" tactic seems a little unrealistic to me, so I'd like to suggest a possible remedy. "Hold Fire" is a partial remedy to the "Dancing SDKFZ" ploy, since it still allows a unit to fire if it has a sure shot or is about to be overrun. However, "Hold Fire" permits an opponent to move within medium range, where there's a decent chance of a kill. Perhaps there could be a third firing mode for vehicles, a hybrid of "Fire at Will" and "Hold Fire." I'll call it "Guard" mode. In Guard mode, a vehicle would ignore units lacking ranged AT capability unless they move adjacent. However, it would fire at AT-capable units as normal.
pipfromslitherine
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Post by pipfromslitherine »

The problem there is that what if you were trying to guard a VP or the like? You couldn't just allow units to wander past at will, but you also would then be vulnerable to this kind of exploit.

Units also won't fire if there is a very low chance of a kill, so you could have lost the SD anyway.

We do appreciate that this is an area where we need to get it as close to right as we can, so thanks for the feedback.

Cheers

Pip
veritas
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Joined: Fri Mar 25, 2011 11:25 am

Post by veritas »

There's probably no perfect solution, but having a third option would certainly give players more flexibility and discourage a little of the "gamey" tactics.
pipfromslitherine wrote:The problem there is that what if you were trying to guard a VP or the like? You couldn't just allow units to wander past at will, but you also would then be vulnerable to this kind of exploit.

Units also won't fire if there is a very low chance of a kill, so you could have lost the SD anyway.

We do appreciate that this is an area where we need to get it as close to right as we can, so thanks for the feedback.

Cheers

Pip
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