
This has got a huge impact on the AI turns length. The larger intervals, the longer it will take.
Please remember that the AI during move delay, applies to movement from hex to hex, so a unit with a lot of MP, can just be very tired.
Moderators: Slitherine Core, Time of Fury Design
Post by doomtrader »
Post by doomtrader »
You can track the AI movement and combats carefully.Szabtom wrote:So what is the purpose to use any delay?