I dont know if there is a topic for this problem before , if yes ,sorry.
In my faforite stratgame "People general " never use scenarios created for onlinegaming for singleplayergames
and reverse.
When in a Fog scenario both armys have the same value the game should be in balance for a online game.
But when you play such a scenario offline you shouldlways give the pc a advantage over the human player because the pc is more stupid than the human player . If you dont do so the game becomes to easy. In people general we give the pc player always 30%
MORE POWER than the human player.
Ballance Online und offlinescenario
Moderators: Slitherine Core, NewRoSoft, FoG PC Moderator
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stockwellpete
- Field of Glory Moderator

- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
Re: Ballance Online und offlinescenario
But that is not always true, Micha - as the Ankara play-testing is showing. The Ottomans (as portrayed by me) are much stronger than the Tatars (copied from the DAG) at 800pts. Horse armies seem to be weaker than other types of armies in FOG - maybe because there is not enough space for them and so they get trapped or driven off the map before they have done real damage.Micha wrote:When in a Fog scenario both armys have the same value the game should be in balance for a online game.
Another problem in converting data from historical battles into playable scenarios is that the IA does not detect even balanced field-wide tactics (battle "strategy" if you will), only localized tactics. One of my issues with Crecy is that the English must fight defensively for at least the first half of the game if the scenario is to retain fidelity to historical accounts (such as they are). If the English abandon their carefully prepared defensive positions to attack or to counterattack prematurely they will fare badly, as would probably have occurred in the historical setting. The IA, however, does not seem to recognize the need for this purely defensive phase, which is dominated by the English longbow archers, firing defensively from their prepared stations.
The result of initially aggressive English tactics would be a Pyrrhic victory at best, or more frequently, a French victory. So, in a Crecy scenario that is accurate to any of the diverse historical accounts of the battle, the human player should always play the English. I've found no way to get around that, even with longbowmen outfitted with swords. This is what makes it necessary to provide Crecy with a high number of turns (28+).
The result of initially aggressive English tactics would be a Pyrrhic victory at best, or more frequently, a French victory. So, in a Crecy scenario that is accurate to any of the diverse historical accounts of the battle, the human player should always play the English. I've found no way to get around that, even with longbowmen outfitted with swords. This is what makes it necessary to provide Crecy with a high number of turns (28+).

