factory redistribution
Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core
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Peter Stauffenberg
- General - Carrier

- Posts: 4745
- Joined: Sun Jul 08, 2007 4:13 pm
- Location: Oslo, Norway
The point about having 3 PP's per turn is that then it will take 4 turns to transfer all PP's and that's the same number of turns the Russians are surprised. That means I can use the surprise remaining variable to determine which PP's to transfer.
If we want 6 turns I might have to store a new variable and that means invalidating save games.
If we want 6 turns I might have to store a new variable and that means invalidating save games.
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Peter Stauffenberg
- General - Carrier

- Posts: 4745
- Joined: Sun Jul 08, 2007 4:13 pm
- Location: Oslo, Norway
This would be quite a big change. It may be worth trying, but do we want to do it before the release of 2.1? Testing a change of this magnitude will further delay a public release. Why don't (as some have suggested) we put this off until we are trying out new ideas and play-testing for a future version of the game (whether it is to be called 2.2 or 3.0)?
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Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
This makes little sense. If the USSR gets "surprised", then the last thing they should be doing is transferring their factories.Morris wrote:I have a little wild idea :Is it possible to let USSR to start move the factory two turns before the May13th1941 turn .The USSR can cost pp to do the factory transport but can't move any unit as present until DOWed .





