What's next?

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

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Beruldsen
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What's next?

Post by Beruldsen »

I've really enjoyed playing 2.0 and am curious about what's next for this game.

I would love to see the scale/map at least doubled with units more on a division level.
Also...an improved AI would be nice.

What do others think?
Kragdob
2nd Lieutenant - Panzer IVF/2
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Re: What's next?

Post by Kragdob »

Beruldsen wrote:I've really enjoyed playing 2.0 and am curious about what's next for this game.

I would love to see the scale/map at least doubled with units more on a division level.
Also...an improved AI would be nice.

What do others think?
For such effort you'd need probably dozen of programmers working hard for a year :-) Not to mention that game would need to be rewritten from Java to handle that number of units (and AI that would have to manage this).
Peter Stauffenberg
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Post by Peter Stauffenberg »

Changing the map and unit size is outside the scope of GS. We have permission to alter the game rules as long as we keep the map dimensions, time scale and unit scale.

What's next is to get GS v2.1 out. Look at the thread about the beta updates to see what we will change. We have all functionality changes already done. All that remains is to verify that the game balance is good. Many beta games are being played and so far the results seem encouraging, but we want to make sure we will have it right.

One of the bigger visual changes is that you can now turn on names of countries, lakes, rivers, sea areas etc. Those are written in English because it's not written ontop of the map, but actually part of the map texture. That was done so river names could follow the flow of the river instead of being stuck with horizontal text as for text written ontop of the map (city names etc.).
gunhojr
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Post by gunhojr »

any chance of adding more countries
rkr1958
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Post by rkr1958 »

gunhojr wrote:any chance of adding more countries
Which countries?
welk
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Post by welk »

Czechoslovakia and Austria, perhaps ? Some one has said me that a madman had made that sort of thing :mrgreen:
rtamesis
Lance Corporal - SdKfz 222
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Post by rtamesis »

gunhojr wrote:any chance of adding more countries
How about poor Luxembourg?
Samhain
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Post by Samhain »

Every hex is 50 miles so like the Vatican it's too small to put in.
pk867
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Post by pk867 »

The scale is 50km or 25 to 30 miles per hex.
rtamesis
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Re: What's next?

Post by rtamesis »

Kragdob wrote:
Beruldsen wrote:I've really enjoyed playing 2.0 and am curious about what's next for this game.

I would love to see the scale/map at least doubled with units more on a division level.
Also...an improved AI would be nice.

What do others think?
For such effort you'd need probably dozen of programmers working hard for a year :-) Not to mention that game would need to be rewritten from Java to handle that number of units (and AI that would have to manage this).
Then I'd love to see a completely brand new game that used the same scale as SPI's War in Europe with division level counters and weekly game turns with a mod that depicted a Warsaw Pact vs NATO scenario set in 1986 before the collapse of Communism. :D
Crazygunner1
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Post by Crazygunner1 »

It would be very exciting to play the pacific war. You think that it would be possible to do with the same game and engine?
Peter Stauffenberg
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Post by Peter Stauffenberg »

It's certainly possible, but we can't do it. We have permission to mod CEAW. That's what we have been doing. Creating a new game with the same engine is a completely different matter. I think Slitherine would cooperate with e. g. Lordz to make a Pacific game if they think there is a market for it. It seems Panzer Corps is doing well so I think Lordz has proved they're capable. They will use their own engine. The CEAW engine is outdated. One example is that you can't have separate graphics resolutions.
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