Paratroopers

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

Post Reply
borsook79
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 838
Joined: Tue May 29, 2007 5:51 pm
Location: Poland

Paratroopers

Post by borsook79 »

Is there any chance Paras would be added at a later time? Personally I'd see them on a division level, since Market-Garden was the only corps level operation in WW2. In such a case they would not present a significant fighting strength but a special force for capturing important and undefended spots.
Fireball_ps
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sun May 27, 2007 1:58 pm

Post by Fireball_ps »

I strongly support this suggestion ! It would add some depth to the game and on this corps scale it would be ok to have a para Division.
borsook79
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 838
Joined: Tue May 29, 2007 5:51 pm
Location: Poland

Post by borsook79 »

Fireball_ps wrote:I strongly support this suggestion ! It would add some depth to the game and on this corps scale it would be ok to have a para Division.
Yes... plus if we can't have Paras in a WW2 western front game then when? It is the only conflict in history where they appeared in such numbers that justify portraying at this scale...
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

For human v human play this might be possible, but if the AI has to deal with it, it could be a huge job. If it's not done right there could be all sorts of exploits this would allow, potentially spoiling the game. It's going to depend on demand really!
borsook79
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 838
Joined: Tue May 29, 2007 5:51 pm
Location: Poland

Post by borsook79 »

iainmcneil wrote:For human v human play this might be possible, but if the AI has to deal with it, it could be a huge job. If it's not done right there could be all sorts of exploits this would allow, potentially spoiling the game. It's going to depend on demand really!
Well, of course it would be great if AI could use it to full potential, but even if not having it for PvP would be great still.
ungers_pride
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 80
Joined: Wed Aug 16, 2006 2:09 pm

Post by ungers_pride »

iainmcneil wrote:For human v human play this might be possible, but if the AI has to deal with it, it could be a huge job. If it's not done right there could be all sorts of exploits this would allow, potentially spoiling the game. It's going to depend on demand really!
I wouldn't want to see paras in a strategic game like this. Far too many exploits; and usually the AI can't handle it.

Please leave it out.
vveedd
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 286
Joined: Tue Jun 06, 2006 8:54 am

Post by vveedd »

I would like to see paratroopers also, especially because map is huge, but it should be quantity limit to 1 maybe 2 per major power. And here we have problem; game does not have limitation per unit type. But paras are small problem, here is a big one:
Guys, still can’t deploy US commander while US is neutral and because of that I can’t deploy other units in building queue. I am playing 1941. scenario. If you want some kind of rule that commanders can’t be deployed while major power is neutral my suggestion is that commanders should be automatically placed at last place in building queue. In that way they will not block other units for deployment.
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1878
Joined: Mon May 22, 2006 7:58 pm
Contact:

Post by firepowerjohan »

vveedd wrote:I would like to see paratroopers also, especially because map is huge, but it should be quantity limit to 1 maybe 2 per major power. And here we have problem; game does not have limitation per unit type. But paras are small problem, here is a big one:
Guys, still can’t deploy US commander while US is neutral and because of that I can’t deploy other units in building queue. I am playing 1941. scenario. If you want some kind of rule that commanders can’t be deployed while major power is neutral my suggestion is that commanders should be automatically placed at last place in building queue. In that way they will not block other units for deployment.
The production queue might have the Commander or other units that are finished placed first but when you click the deploy button the force pool will resort the units showing those that have any hexes where to deploy first.

Do you have any screenshot or save you can send me where you clicked the force pool button and got a Commander placed first that was blocking other deployments?
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
JudgeDredd
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Tue Jun 19, 2007 11:59 am

Post by JudgeDredd »

Based on what the devs said about paratroops and potential balancing issues, I'd say leave them out...unless you can allow them for PBEM games only
vveedd
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 286
Joined: Tue Jun 06, 2006 8:54 am

Post by vveedd »

firepowerjohan wrote:
vveedd wrote:I would like to see paratroopers also, especially because map is huge, but it should be quantity limit to 1 maybe 2 per major power. And here we have problem; game does not have limitation per unit type. But paras are small problem, here is a big one:
Guys, still can’t deploy US commander while US is neutral and because of that I can’t deploy other units in building queue. I am playing 1941. scenario. If you want some kind of rule that commanders can’t be deployed while major power is neutral my suggestion is that commanders should be automatically placed at last place in building queue. In that way they will not block other units for deployment.
The production queue might have the Commander or other units that are finished placed first but when you click the deploy button the force pool will resort the units showing those that have any hexes where to deploy first.

Do you have any screenshot or save you can send me where you clicked the force pool button and got a Commander placed first that was blocking other deployments?
Sure. I can send you save file. On what e-mail?
By the way, in PBEM game when my opponent is using counters and I want non-counter units I must turn counters option ON and then OFF to have units in non-counter mode. I have reported this issue to you in beta testing also but it is still here.
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1878
Joined: Mon May 22, 2006 7:58 pm
Contact:

Post by firepowerjohan »

Maybe better to post a screenshot, I do not want to give my mail address out being flooded with mails from every gamer so for now we can keep it on forum :)
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
freeboy
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Mon Jun 11, 2007 9:01 pm

Post by freeboy »

How about Paras as an add on Technology enhancing Blitzkrieg?
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Screenshots/saves/files related to this bug can be mail to info@slitherine.co.uk and we'll make sure Johan gets them.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”