DLC: Pathing Issue?

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Fimconte
Sergeant - 7.5 cm FK 16 nA
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DLC: Pathing Issue?

Post by Fimconte »

So here I was, spotting a Polish infantry unit in a vulnerable position so I thought nothing of moving out to attack it...
Image


But when I tried to retreat behind the safety of the river again, for some reason the path had become longer...
Image

Is this intended and if so, then why?


P.S.
Trying a similar move from the other side of the river works?
Image
El_Condoro
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Post by El_Condoro »

It looks like a unit can exit a bridge hex into any adjacent hex it has movement for, but will only enter a bridge hex from a road/rail connection.
Kerensky
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Post by Kerensky »

Mmmm Piatek.

But no, everything is working as intended here. The specific points a bridge enters and exits a hex dictates movement through the hex. If your second image went straight south, it would be fording the river.

The reason it works in the third picture is because there is no river interaction between the hex you are in and the one you are entering.
Fimconte
Sergeant - 7.5 cm FK 16 nA
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Post by Fimconte »

Kerensky wrote:Mmmm Piatek.

But no, everything is working as intended here. The specific points a bridge enters and exits a hex dictates movement through the hex. If your second image went straight south, it would be fording the river.

The reason it works in the third picture is because there is no river interaction between the hex you are in and the one you are entering.
I see, although I still think it's illogical that a unit can move through the same "route", but takes a shorter way when "going" and a longer way when "coming back".
impar
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Post by impar »

Kerensky wrote:But no, everything is working as intended here. The specific points a bridge enters and exits a hex dictates movement through the hex. If your second image went straight south, it would be fording the river.
Doesnt that means on the first image the unit fords the river?
Kerensky
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Post by Kerensky »

No, but this is how the game has always worked.

Is this a problem now that bridges are more important? (Actual VHes)
impar
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Post by impar »

Its a matter of abstraction.
The first and second images show the same end points of the movement, yet in one direction the movement is made over two hexes, in the other direction it is made over three hexes. Some law of physics must have been bent here.
It may not be a big problem, but if you look into the second image you see that after the movement the infantry would be inside the transport, a more vulnerable situation than in the first image. It could become a frustrating experience for the player.
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