A small problem for captured unit

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naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

A small problem for captured unit

Post by naturesheva »

Firstly, thanks for all the devs, great work~!

I just find a small problem for the captured units, there's no notice for the capturing the unit. Also, sometimes, the captured unit do not appear until my units left the hex.

Thanks!
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Yea, this is a result of the system not allowing stacked units.
Don't worry though, this problem will never happen for mission critical units. Special new terrain was created to handle these units to make 100% certain are never 'blocked'.

As for bonus units... well if people just look for the special terrain, they might be able to quickly deduce where all the hidden secret units are...
Maybe I'll just spray around these new terrains more abundantly, that'll fix the problem! :D
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Kerensky wrote:Yea, this is a result of the system not allowing stacked units.
Don't worry though, this problem will never happen for mission critical units. Special new terrain was created to handle these units to make 100% certain are never 'blocked'.

As for bonus units... well if people just look for the special terrain, they might be able to quickly deduce where all the hidden secret units are...
Maybe I'll just spray around these new terrains more abundantly, that'll fix the problem! :D
Many thanks. Can I know what this terrain called? And can I have the same feature in our Mod?
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Well thick swamp is the most common one. It's a combination of lake and swamp hexes (impassibility of lake with the graphic overlay of the swamp).
If you think about it, thick swamps and bogs are a logical place to find abandoned enemy equipment too.
http://www.youtube.com/watch?v=lvveoQRVBxY

Naval mines that are in Oslo follow a similar concept. Mixing terrains and overlays to generate new possibilities. :)
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Kerensky wrote:Well thick swamp is the most common one. It's a combination of lake and swamp hexes (impassibility of lake with the graphic overlay of the swamp).
If you think about it, thick swamps and bogs are a logical place to find abandoned enemy equipment too.
http://www.youtube.com/watch?v=lvveoQRVBxY

Naval mines that are in Oslo follow a similar concept. Mixing terrains and overlays to generate new possibilities. :)

Actually, what you mentioned is exactly what we did in our Mod.
And also the idea of captured unit~!

Wow~~ 8) Seems great people think in the same way ~~:D

Thanks a lot~!!
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