1941 Text Errors
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
1941 Text Errors
Just like last time, load up this thread with misspellings or grammatical issues.
Thank you!
Thank you!
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
It's all Greek to me.
http://en.wikipedia.org/wiki/Greek_to_me
http://en.wikipedia.org/wiki/Greek_to_me
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monkspider
- Lieutenant Colonel - Panther D

- Posts: 1254
- Joined: Sat Aug 13, 2011 3:22 am
I did think a couple parts of the Belgrade were somewhat awkwardly worded, like "our upcoming massive campaign in the east", I think tweaking that just a bit to "our massive upcoming campaign" sounds better.
I also concur with Longsac that a recommended tweak would be "As your general-feldmarschall, I will keep you informed of your objectives and share information with you as it becomes available during these briefings."
I also concur with Longsac that a recommended tweak would be "As your general-feldmarschall, I will keep you informed of your objectives and share information with you as it becomes available during these briefings."
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El_Condoro
- Panzer Corps Moderator

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- Joined: Tue Jun 03, 2008 9:32 am
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monkspider
- Lieutenant Colonel - Panther D

- Posts: 1254
- Joined: Sat Aug 13, 2011 3:22 am
I think dshaw62197 should take a look at the "Kiev" Briefing. There seem to be several grammar issues and the way it is phrased is also strange.
The impression I got is that the GFM is reporting to the Führer in Berlin and ordered his secretary to give me orders.
I am not sure if this really works, it's very odd.
For text related errors posting the text or screenshots of the briefing text at least here will be helpful:

The impression I got is that the GFM is reporting to the Führer in Berlin and ordered his secretary to give me orders.
I am not sure if this really works, it's very odd.
For text related errors posting the text or screenshots of the briefing text at least here will be helpful:

Not to spoil you things, but thick swamp and thick forest are usually special hexes that cannot be entered used to spawn "captured" units. I guess you found aunt Matilda.dshaw62197 wrote:In the Metaxas Line scenario, hex 27.14 is labeled as thick swamp; it should be labeled Nestos Potamos River.
I just tried to send dshaw62197 a private message asking him as native speaker to take a look at the DLC Briefing, but somehow the forum PM's don't work right now.
My suggestion would be to post screenshots of the briefing and debriefing texts here and let people rephrase/correct them. That might be more efficient and allow people to come up with better proposals. We might also spot mistakes we missed later.
My suggestion would be to post screenshots of the briefing and debriefing texts here and let people rephrase/correct them. That might be more efficient and allow people to come up with better proposals. We might also spot mistakes we missed later.
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monkspider
- Lieutenant Colonel - Panther D

- Posts: 1254
- Joined: Sat Aug 13, 2011 3:22 am
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OmegaMan1
- Captain - Heavy Cruiser

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- Location: Pennsylvania, USA
Well what do you know! I KNEW there had to be a bonus unit down at that city. Thanks for clearing that up, Longasc! Although hopefully in the future these tiles can be named something less obvious so players won't "find" them so easily.Not to spoil you things, but thick swamp and thick forest are usually special hexes that cannot be entered used to spawn "captured" units. I guess you found aunt Matilda.
As for the Kiev briefing, I'll give it a good look once I reach that scenario. I will definitely keep your suggestions in mind.
I would say this is the right idea. See something abnormal? Investigate it. You might be rewarded for your efforts.Longasc wrote:Don't worry, there are units hidden in cities where there are no thick swamps/forests or unusual hexes nearby. The other giveaway is that if the city is far away and paratroopers or overstrength infantry units are inside you should definitely investigate that.
I didn't want to make capturing enemy units insidious (have 3 units in hexes X, Y, and Z all at the same time, and ONLY on turn 5) They exist to be found, not for people to start placing units on every single hex on every single map in an attempt to stumble upon them.

