On my left, the bows rout and the Turkish cavalry refuses to charge (A) – note the possible rear attack (B) and my LH are only 5 hexes from the map edge. I’ve run out of room.
My outmatched lesser armoured cavalry thankfully don’t disrupt during combat (A), but the Turkish bows fragment (B).
My knights are on their last legs, an my LH now have to be very careful being so close to the map edge.
I run the enemy cavalry down below 50%, but not enough to auto-rout. My commander has to stay where he is, hopefully he will recover cohesion at end of turn. I’m not able to fragment the enemy bowmen at (A), so have to turn my other cavalry unit to face the enemy unit behind. If I had achieved a fragment during melee combat I could have then charged in to rout the fragmented unit, and the ensuing pursuit moves should have taken the cavalry out of range of the bowmen.
In the centre I’m able to rout one bow unit (A) and catch some enemy skirmishers (B)
My cavalry on bottom left hold on well again (A). Somehow the fragmented knight (B) survives (I attacked with my disrupted knights first, as they had better odds than against the steady enemy commander. Both of the fragmented bows rout (C)
Thankfully both my commanders recover cohesion at end of my turn