Bagration scenario FM setting anybody win ?

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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pyrrhus
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 177
Joined: Fri Feb 16, 2007 4:19 am

Bagration scenario FM setting anybody win ?

Post by pyrrhus »

I am playing this on fieldmarshal anybody else actually win it on this setting ?
I like to play a challenge but I've tried 30+ times and nothing . are the other games in the slitherine line up like Panzer Corp (this tuff/ unwinnable)
Is this game better played through Campaign ,I was trying the scenario's first and coming from PG these are (not fun on hard ,whats with the attack odds being off)
Doestn;t matter what I buy in this scenario it just doesn't do the job I cannot knock out enough Med tanks and med anti dont last long the super hvys die last one more turn .The russian armor is better all around .The russian antitank units are not vunerable to infanty (unlike the germans ) a panther attacking a t34/85 gets a 4/5 exhange ? I have tried med antitank are worthless even when the enemy is on a river hex .I am not getting it any body win this one with the original scenario set up ?
edahl1980
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 264
Joined: Sat Aug 06, 2011 6:26 pm

Re: Bagration scenario FM setting anybody win ?

Post by edahl1980 »

pyrrhus wrote:I am playing this on fieldmarshal anybody else actually win it on this setting ?
I like to play a challenge but I've tried 30+ times and nothing . are the other games in the slitherine line up like Panzer Corp (this tuff/ unwinnable)
Is this game better played through Campaign ,I was trying the scenario's first and coming from PG these are (not fun on hard ,whats with the attack odds being off)
Doestn;t matter what I buy in this scenario it just doesn't do the job I cannot knock out enough Med tanks and med anti dont last long the super hvys die last one more turn .The russian armor is better all around .The russian antitank units are not vunerable to infanty (unlike the germans ) a panther attacking a t34/85 gets a 4/5 exhange ? I have tried med antitank are worthless even when the enemy is on a river hex .I am not getting it any body win this one with the original scenario set up ?
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pyrrhus
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 177
Joined: Fri Feb 16, 2007 4:19 am

Post by pyrrhus »

I was asking if someone has won this not in campaign mode but just the vanilla scenario
edahl1980
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 264
Joined: Sat Aug 06, 2011 6:26 pm

Post by edahl1980 »

pyrrhus wrote:I was asking if someone has won this not in campaign mode but just the vanilla scenario
Who play scenrarios?
Maybe ill try that.
Right now actually.
Fimconte
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Post by Fimconte »

Fall back from your initial positions to take advantage of terrain (river).

Try to save as many useful troops (artillery/infantry/decent tanks) as possible, you can sacrifice the inferior SPAT units to cover your retreat.

Elephants are superb vs Soviet Armour (and cheap compared to Tigers), Panthers are useless, this isn't a offensive map so you don't need the speed.

Take advantage of close-terrain (this works both ways, don't leave your high GD units on Close Terrain).

Save some prestige to upgrade the starting 10.5cm Artillery and older PAK models.

Don't spend too much on transports for new units. Skip them altogether for units that don't need to be moved.


If you can beat the US in the campaign on Field Marshal then this scenario shouldn't be too hard.
pyrrhus
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 177
Joined: Fri Feb 16, 2007 4:19 am

Post by pyrrhus »

Nope sorry Elephants are not that good they die after couple of js 2 and su 100 's attack them ,even with arty supoport .(even when the enemy is on a river hex . The horde of t 34/85 cuts through everything else .On turn one they knock out or down every infantry holding the towns the 2 pz4's are at 6 /4 stregnth and cant reach the bridge , the hetzer lasts till turn 3 or 4 by the southern town the 88 atg is crap gets knocked down to 4 or is already dead first turn .jagpanthers and elephants are great but you dont have enough of them (I have attacked a t34/85 on a river hex and have only done 3/4 damage .Su 100's just eat everything ,infantry,tanks antitank doesn't matter .On the first turn your southern front is turned the south town is suurounded by BA 64' with arty behind (theres no enough flak/plans to protect you the computer wave attacks the center bridge and the bend in the river just before the southern town . meanwhile up north they just drive through the gap in the rivers by the second most northern town .And no you cant hold it I have had 3 elephants a jagpanther artillery (150mm) 88 AA and still they wave attack you to death .the problem is the russian tanks movement is so superior so fast any gap is just driven through once across the river you dead .I have had infantry with arty support in a town against su 100 's on a river hex and three attacks later dead grenadier (strth 10) So I would love for you guys to play the Vanilla scenario and give me some feed back its a tuff one !
Kerensky
Content Designer
Content Designer
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Post by Kerensky »

If you play after the new patch, I recommend StuG IIIGs and some towed ATGs. They got a power boost and a price drop, might be worth trying out. They won't be able to handle the IS-2 so well, but they should be able to manage everyone else.

To deal with the IS-2s... you're going to need something heavier, or try some Stuka G, they should be more effective against the IS-2 now that the patch is live. :D
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1249
Joined: Sat Jul 16, 2011 6:38 pm

Post by Longasc »

Maybe 1.04 makes it a little easier.

I decided to give it a try, usually I focus mostly on campaign mode.

Let's see how the StuG IIIG will do.
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1249
Joined: Sat Jul 16, 2011 6:38 pm

Post by Longasc »

Got destroyed within 12 turns, was done after turn 10.

StuGIII had some success against weak enemy units, but the T-34 destroyed them even if placed behind rivers. Not to mention IS-2 and SU-100 monsters.
Holding Borisov - Brobuisk along the riverbank was the plan but I should have focused on one place. Borisov was doing well but...

I think you are better served with Elefants instead of StuGs. A StuH42 also helped me defending and did so nicely. 2 Möbelwagen worked well too, but were useless once the frontline crumbled.

Next time I will focus on Borisov and only delay and damage them elsewhere. One BF 109 was the sole survivor.


Need to better balance prestige expenses and new units and where to place them. This is definitely a challenge.
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1249
Joined: Sat Jul 16, 2011 6:38 pm

Post by Longasc »

Second try: Better, my paratroopers are about to capture Vitebsk ;) but...

I failed to block them at Bu... well, the other city with B, not Borisov.
One needs to defend 4 objectives to win.

I wonder if I can hold 2-3 or only one...

edit: Replaced the StuH with a SIG artillery, more protection and punch against armor.
Next try I will preserve more Prestige and try a lot of cheap units blocking the river.

The thing it to place cheap AT guns you also often need to buy a truck (+50).
Even with extra Ammo the Elefants run out of ammo, so many attackers! Wah! :(
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1249
Joined: Sat Jul 16, 2011 6:38 pm

Post by Longasc »

Delayed after I played through the 39/40 DLC. Not sure if I can do it, but I think it's possible. Just need to figure out a way how to keep them on the other side of the river and make better use of Prestige.
jokerrr88
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Sat Oct 29, 2011 6:41 pm

Post by jokerrr88 »

Not the best at explaining so I'll just let my pics do the talking.

Turn 1: Before Purchasing

Image


Turn 1b: After Purchasing Units

Image


Turn2:

Image


Turn 3:

Image


Turn 4:

Image Turn 5a: Zoomed out [img]http://img ... best IMO.
jokerrr88
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Sat Oct 29, 2011 6:41 pm

Post by jokerrr88 »

I might add the line I created I DO NOT EVERRRRRRR take my Panthers/Elephants in any forest hexes they are actually sitting in clear hexes I try to bait the Russians into using forest hexes.

I have had great luck with the cheap Hetzer ATG's in the woods and when there out of ammo I send my Hetzer for the kill. I actualy love that lil tank in the woods, its usualy good for 1-2 kills on a weakend taken.
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1249
Joined: Sat Jul 16, 2011 6:38 pm

Post by Longasc »

Very interesting!

So you create one strong group to the south and destroy the enemy tanks before you counter-attack and re-take the rear objectives with paratroopers?

I wonder a bit how you get the 7 paratroopers you mentioned into the air quickly enough, by what turn do you do this?
jokerrr88
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Sat Oct 29, 2011 6:41 pm

Post by jokerrr88 »

I usually counter attack on turn 15 your alowed to have 7 in the air at one time. I usually buy my paratroopers 1 at a time per turn after turn 6 if I can. I have won with four paratroopers you just have to make a quick rush for the town before ai spawns defenders or brings in some.

The town by the defensive line is easy to retake usually have it back in less then a turn, key to that is if AI places a Recon unit there don't kill it just let it sit there until counter attack then BOOM he dead. LOL
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

I retract my earlier statement. There is a wrong way to play this game, and this is it. :lol:

But then you know what they say. "The difference between insanity and genius is measured by success."

And if this was successful, how can it be wrong. Very creative, and well done. :D
jokerrr88
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Sat Oct 29, 2011 6:41 pm

Post by jokerrr88 »

I might add I buy then next turn switch trooper to plane then move plane to a staging area then do the same until I have all planes ready.
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