impar wrote:Thats on Manstein difficulty level (15-strength enemy units), on the other difficulty levels (10-strength enemy units) experience isnt really needed. The overstrength might come handy too on the Guderian level, so as not to waste turns reinforcing.
There is an advantage to the player if he hasnt invested much prestige in a unit. The player can just disband an unit between scenarios and get a better one. Not having to keep units inside a certain family can be a advantage.
Pratical examples:
- disband the initial 10.5cm with truck (Poland) reaching Norway to get a 10,5cm with halftrack or a Sturmpanzer.
- disband He111 or Ju88 for the Do217, then disband Do217 for He177.
- disband Me109G for the Fw190A, then disband Fw190 for jets\rockets\...
- disband PzIIC in Norway for PzIB, disband PzIB in LC for PzIVD, disband PzIV for Tiger\Panther (or use the PzIII for as long as you like and then disband and upgrade to IV or Tiger or Panther).
Tried this approach in Rommel and now cant go back. Experience should matter more.
I don't see why that means experience should matter more. If anything, that convinces me experience is perfect. If experience mattered more, such an unorthodox approach to the game would no longer be viable, people would do everything they can to preserve experience as much as possible if it was all powerful.
Your system might work, but that doesn't mean it's the best and only solution. For example, you lose out on acquiring medals. More tangibly, you lose out on hero accumulation, which can be extremely powerful with a few well placed +3 attack, +1 move, and +1 range heroes. Not only that, I have a distinct feeling that your strategy will fail on the hardest setting of the game, Manstein. Experience is a life saving stat. Units that shoot first and hit harder when they shoot take reduced damage in return. When you're dealing with an enemy that has 50% base strength increase over your own, you're going to want every advantage you can get to minimize your own losses, or else you end up with the screenshot that started this thread.
The bottom line is this: why should experience be all important and all powerful?
This was a huge problem of previous incarnations of Panzer Corps, where experience completely ran away and it was trivial to have an entire core of 5 star 15 strength units.
What's wrong with allowing other creative strategies, such as the one you came up with, to be viable?