Cybvep wrote:I don't think it is possible to have a game that is fun and yet historical accurate, because we all have the hindsight that allows us to avoid the biggest strategic mistakes made in the war.
That's because most historical and semi-historical games focus on OOBs, combat mechanics etc. while totally disregarding the way the decision-making process works in-game and the issue of hindsight. I hope that one day there will be a game which will represent this correctly.
+1,
War is about people as well as material, huge changes are brought about by decisions such as, stopping the panzers before Dunkirk, Hitler declaring war on the US and OOBs don't help if your supreme commander is ordering forces not to react to 'provocation' prior to Barbarossa. This game allows for a wide range of decisions, which is great when so many games get lost in detail and rigid 'historical' outcomes.
It's not all hindsight, as at the time these decisions were being made, there were people advising different actions. The game allows you to work through alternative strategies, which were being proposed at the time, without the benefit of hindsight.
The effects of the Russian winter were not a surprise, in the race into Russia, from ordinary soldiers up to army commanders and higher the letters and diaries commented on how Napoleons Campaign in 1812 had ended. They knew what was coming and could have prepared better if thr decision had been made to stop the offensive in good time and prepare for a two year campaign. Conditions would still have been bad and it may not have made any difference to the final outcome, but it's fun to try reasonable alternatives, rather than be forced to play the same failed strategies, again and again.
