I've decided to include new technology improvement system that will allow the player to make very important choice every time he is advancing on new level in technology.
Decision made, can drastically change the flow of gameplay and direct the strategy into completely different tracks.
This is something what in a very good way presents how flexible Time of Fury is and how many possibilities it brings in terms of replayability. every time the game is played it can be directed into different path.
Also it is worth to mention that at the beginning of the game countries are already starting with different settings, which makes them unique.
So here are the screenshots presenting German possible upgrades when advancing on next levels of Infantry technology.



