New Mods : Europe Pre-War mod (version 1.1 awailable)
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
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- Lance Corporal - SdKfz 222
- Posts: 21
- Joined: Thu Mar 17, 2011 11:09 am
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- Lance Corporal - SdKfz 222
- Posts: 21
- Joined: Thu Mar 17, 2011 11:09 am
Mod has been updated in modding section (1.1 version), with new name and New additions on the map (some missing islands in basic version and in GS). To modify the map graph files, I used a tool I have uploaded in the modding section, it allows to identify in few secunds the exact files map you want to edit, in 25,50 or 100 zoom level.
The next version in work of the Europe pre-war mod, that will allow to realize some interessant political and diplomatical what if? between 1921 - 1939 for 2 human players with "house victory conditions" : little alternate wargames 1921-1939 in the official WW2 wargame
(unfortunatly, without be able to change date mechanism but players have to have imagination
)
I realized a "peacefull europa", that will be a "basic tool" for me to create some alternate situations (scenarios). The nazi flag will be changed in "Weimar Republic flag" for some of these situations. Some details need to be change on the map, I am working on. I work also in message txt and general txtx, to adapt situations and messages events.
It would have been fun if developpers of the game had though to go "a bridge far", and if they had allowed all kind of diplomatic situations in the game : the life of CEAW could have been longer, I think. The engine of MH-CEAW is, in my opinion, able (and very good for) to simulate a lot of things between 1921 - 1939, in termes of diplomatic situations in Europe.



I realized a "peacefull europa", that will be a "basic tool" for me to create some alternate situations (scenarios). The nazi flag will be changed in "Weimar Republic flag" for some of these situations. Some details need to be change on the map, I am working on. I work also in message txt and general txtx, to adapt situations and messages events.
It would have been fun if developpers of the game had though to go "a bridge far", and if they had allowed all kind of diplomatic situations in the game : the life of CEAW could have been longer, I think. The engine of MH-CEAW is, in my opinion, able (and very good for) to simulate a lot of things between 1921 - 1939, in termes of diplomatic situations in Europe.

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- Administrative Corporal - SdKfz 251/1
- Posts: 125
- Joined: Wed Apr 15, 2009 10:58 am
It looks great and who would have believed that the original game could have been been expanded this far. Is there any problem with the way the game is hard coded, for instance, can Britain DOW Russia, or can Italy DOW Germany to stop Austrian annexation, as when Mussolini threatened to make the Brenner pass bristle with bayonets, the first time it was proposed. 

If you play with human opponent, all diplomatical situations of What if? may be created with the game.
Italy+France Vs Germany to defend free Austria in 1934 ; GB+France+Poland Vs URSS in 1921, during the polish-russian war (*) ; Fascist France (1934)+ Germany Vs GB+Poland+Belgia ; Fascist France+ Italy Vs GB in mediterranean war, etc
(*): In this last case, you will have to set Germany as power in war (due to the game codes) but with this "house rule" : no any german unit may be used in the scenario for move or fight, and in addition : Germany is "out of game" = no any unit may enter in this country or attack it. You will have just to set the countries parameters (PP, oil production, etc) to figure the situation, and also, if needed, the german parameters in scenario/map files to do adaptations (to erase some production centers in Germany and/or to transfer them in other country, etc) : all is possible, including modifiations of OOB, you have just to learn how to modify txt files (as described in the CEAW modding forum, on the concerned threads).
In this way, MH-CEAW is a very interresting and great tool to create scenarios for localized wars in Europe, as "political/diplomatical what if? Events of GS may be renamed or, in some situations, suppressed (by sample : if Germany and URSS are at war in 1939, East Poland invasion and Balte states do not occur, etc). You may also play the game (as I do) with a informatic roll and decide the entry in war of countries during the game, with random (I created a special table for this and I have set the DOW effects surprise loss in general.txt = 0 : so, if a country enters in war in your side, due to the roll result, the opposed side has the obligation to do a DOW against this country and then the country enters in the war as your allie) . With this play, you do not know, at the beginning of game, what countries will be allies or ennemies and the strategic options may be very different of what you expected at the start of the war : very fun (all these scenarios suppose that Germany stay a "normal power" and not became a "super military power" as in historical reality : so, the diplomatic position of other (little or not) powers has some importance.
Italy+France Vs Germany to defend free Austria in 1934 ; GB+France+Poland Vs URSS in 1921, during the polish-russian war (*) ; Fascist France (1934)+ Germany Vs GB+Poland+Belgia ; Fascist France+ Italy Vs GB in mediterranean war, etc
(*): In this last case, you will have to set Germany as power in war (due to the game codes) but with this "house rule" : no any german unit may be used in the scenario for move or fight, and in addition : Germany is "out of game" = no any unit may enter in this country or attack it. You will have just to set the countries parameters (PP, oil production, etc) to figure the situation, and also, if needed, the german parameters in scenario/map files to do adaptations (to erase some production centers in Germany and/or to transfer them in other country, etc) : all is possible, including modifiations of OOB, you have just to learn how to modify txt files (as described in the CEAW modding forum, on the concerned threads).
In this way, MH-CEAW is a very interresting and great tool to create scenarios for localized wars in Europe, as "political/diplomatical what if? Events of GS may be renamed or, in some situations, suppressed (by sample : if Germany and URSS are at war in 1939, East Poland invasion and Balte states do not occur, etc). You may also play the game (as I do) with a informatic roll and decide the entry in war of countries during the game, with random (I created a special table for this and I have set the DOW effects surprise loss in general.txt = 0 : so, if a country enters in war in your side, due to the roll result, the opposed side has the obligation to do a DOW against this country and then the country enters in the war as your allie) . With this play, you do not know, at the beginning of game, what countries will be allies or ennemies and the strategic options may be very different of what you expected at the start of the war : very fun (all these scenarios suppose that Germany stay a "normal power" and not became a "super military power" as in historical reality : so, the diplomatic position of other (little or not) powers has some importance.
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- Administrative Corporal - SdKfz 251/1
- Posts: 125
- Joined: Wed Apr 15, 2009 10:58 am
Look of the end of work (95% achieved) on the "Crisis & War in Europe" mod (new name of the mod)
Added 3 new powers => "Caucase" (Armenia, Georgia & Azrbaidjan), Ukraine and Croatia, that have (like Spain, Poland, Czechoslovakia, Yugoslavia, Romania, Austria etc) independant research, independant military reinforcements, independant leaders and independant production. Added also Smyrne aeras (Greece) and Antalya zone (Italy) in Anatolia, and some other little things like Italian Karpathos island (Dodecanese) & improvement of Fog of war (reducing spotting capacities of units).
Ukraine is classified "Medium power" (like Sweden, Turkey, etc) and Croatia & Caucase are classified "secondarypowers" (like Austria, Hungary, Greece, Bulgaria, etc). There are 6 classes of powers : Great powers (original Great powers in game + Poland + Spain), Medium powers (Czechoslovakia, Yugoslavia, Turkey, Sweden,etc), secondary powers, little powers, little states and others territories. In each class of power, all countries of the class have approx. the samle military/economic craft, except some special national parameters (i.e : Uk has historical a more important fleet, etc). The game is now more open to new situations in Europe (no exclusive german domination in Europe : Germany is a great powers like others in Europe, it may not win a war alone).
Some flags have to be worked (Croatia, Caucase, etc). Borders of Turkey are now borders resulting of Sèvres treaty (not Lausanne treaty 1923) = Turkey has lost Armenia territories in North-west.
One nation will be reserved (free awailable) to be used in scenarios to figure Republican Spain, free Kurdistan, White russian forces, etc, depending of concerned scenario.

I discovered also that a WW 1 scenario would be possible with MH-CEAW, using the editor to modify owners of territories on map (but not to modify the map file, as I tried first with a tip that does not work finally). If I don't like the Commander WW1 that will coming soon, after trying it, I will perhaps make a special WW1 mod for 2 human opponents with MH-CEAW, using manpower parameters as munitions stock parameters and mechanized infantry as long range arty, Armor as shock troops, garrison as infantry and corps as cavalry, etc
I discovered also (if one guy want to do it) that a "Roman empire mod" would be very easy to build with the game (in Gold version 1.12, without GS extension)
Added 3 new powers => "Caucase" (Armenia, Georgia & Azrbaidjan), Ukraine and Croatia, that have (like Spain, Poland, Czechoslovakia, Yugoslavia, Romania, Austria etc) independant research, independant military reinforcements, independant leaders and independant production. Added also Smyrne aeras (Greece) and Antalya zone (Italy) in Anatolia, and some other little things like Italian Karpathos island (Dodecanese) & improvement of Fog of war (reducing spotting capacities of units).
Ukraine is classified "Medium power" (like Sweden, Turkey, etc) and Croatia & Caucase are classified "secondarypowers" (like Austria, Hungary, Greece, Bulgaria, etc). There are 6 classes of powers : Great powers (original Great powers in game + Poland + Spain), Medium powers (Czechoslovakia, Yugoslavia, Turkey, Sweden,etc), secondary powers, little powers, little states and others territories. In each class of power, all countries of the class have approx. the samle military/economic craft, except some special national parameters (i.e : Uk has historical a more important fleet, etc). The game is now more open to new situations in Europe (no exclusive german domination in Europe : Germany is a great powers like others in Europe, it may not win a war alone).
Some flags have to be worked (Croatia, Caucase, etc). Borders of Turkey are now borders resulting of Sèvres treaty (not Lausanne treaty 1923) = Turkey has lost Armenia territories in North-west.
One nation will be reserved (free awailable) to be used in scenarios to figure Republican Spain, free Kurdistan, White russian forces, etc, depending of concerned scenario.

I discovered also that a WW 1 scenario would be possible with MH-CEAW, using the editor to modify owners of territories on map (but not to modify the map file, as I tried first with a tip that does not work finally). If I don't like the Commander WW1 that will coming soon, after trying it, I will perhaps make a special WW1 mod for 2 human opponents with MH-CEAW, using manpower parameters as munitions stock parameters and mechanized infantry as long range arty, Armor as shock troops, garrison as infantry and corps as cavalry, etc
I discovered also (if one guy want to do it) that a "Roman empire mod" would be very easy to build with the game (in Gold version 1.12, without GS extension)
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- Lance Corporal - SdKfz 222
- Posts: 21
- Joined: Thu Mar 17, 2011 11:09 am