Axis start forces for "Buying Time"

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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pk867
Sr. Colonel - Battleship
Sr. Colonel - Battleship
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Joined: Fri May 08, 2009 3:18 pm

Axis start forces for "Buying Time"

Post by pk867 »

Hi,

I need to play this some more, but I played one game where I was the Axis. I started with 1 PzIV's and 3 Stugs .

Later I played the game as the Allies, and my Axis opponent started with 3 PzIv's and 6 Stugs plus 2 of the halftracks with AT weapons.

Why the large discrepancy with the start forces?
IainMcNeil
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Post by IainMcNeil »

It cant be this much variation - each turn you'll get reinforcements so I think you missed some or they moved them up faster.

Your opponent had 3 sets of reinforcements to have that many units. If this was definitely turn one check both of you are using the right version of the scenario - not a modified one. You shoudl get a warning if your opponents file is different to yours.
pk867
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1602
Joined: Fri May 08, 2009 3:18 pm

Post by pk867 »

Hi,

The Mac version 1.6 and PC version 1.6 for the first game. We only went to turn 5 because I had already lost my 2 armored I started with by turn 3. On turn 5, 2 more I received some half track with cannons.

In the second game both Macs version 1.60 . By turn three the assault on the first town in front Left side Axis view, I was attacked with 3 PziV's and 4 Stugs, plus 2 halftracks with AT weapons.

This is what I could see. By the next turn I saw another 2 Stugs away from that force approaching the Small set of buildings with the AT gun setup.

We are still playing that one since the Axis have plenty of units. I am the Allies in this one.


Why does a two man unit with bazookas can move 2 squares but the 50 and 30 Cal that has two men can not. At least allow those unit to have enough AP to move 1 or 2 squares. If you do not have vehicles to get them they are dead.

Especially being pounced upon by 3 PzIV's and 2 Stugs......
IainMcNeil
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Post by IainMcNeil »

This sounds about right. The order reinforcements arrives varies but the force pool in total is the same.
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Post by Obsolete »

If you do not have vehicles to get them they are dead.
I like it this way... if someone uses his vehicles to draw off fire from my tanks, he pays an extra PRICE for that tactic :P
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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