Had quick solo test of FOG today using Maurikian Byzantines vs Sassanid Persian
Initial layout of terrain and troops as per pic :
EDIT - Hmm cant seem to get pic to appear try viewing at my Blog http://sgtsteiner.blogspot.com/
My thoughts re rules (some may be contradictory) :
Positives :
Clear and readable (no headache inducing language ala DBMM)
Straight forward systems for Shooting, Combat, Movement etc
Differentiating Impact & Melee
Standard army size pretty much the same as DBM/DBMM (a plus for cross-over/conversion)
Shooting for bow armed mounted troops
CMTs
Neutral :
Pre-battle stuff and terrain set-up
Unit Status (ie Disrupted, Fragmented etc)
Seems rather old fashioned in some aspects with Evades, Interception Charges, Cohesion types/tests and suchlike
Generals being used to Rally/Bolster
Negatives :
Definate lack of 'Epic' scope to battles 'feels' much more like 7th Ed than DBM/MM in this regard.
SO many dice to roll each phase/s of shooting, combat, cohesion tests etc
Multiple BG states means lots of markers required
Combat can take several phases of dice rolling to achieve a decisive result
Overall an enjoyable game (even if rather simple line up and charge scn). Nice to have a ruleset with some clarity of purpose in its language. Feels very like a 'playable 7th Edt' in so many ways. More tactical approach than DBM/MM,
and not sure I prefer that to be honest (early days of course).
Might Of Arms gives me a similar game of about same level of complexity but the big bonus I forsee with FOG is it is more likely to be played by more people than MOA.
Overall I prefer the 'style' of game that DBMM generates (but not the headaches !) but bottom line is I will definately buy FOG upon its release as a very nice alternative set.
Kudos to those involved in FOG.
Cheers
Gary



