aleader wrote:
Thanks for the suggestions. Tried it again after I posted and was still not able to get the far coastal cities by the end. The French infantry I spoke of were not entrenched and were purchased after I'd wiped out the entrenched ones. A few times I lost 6-7 3-star Grenadiers to raw, un-entrenched french infantry, which was shocking to say the least. The combat results in these cases showed a 1-6 ratio in MY favour. This happens continuously, and I don't know if that's a game flaw or specific to the scenario? I don't expect perfect estimations, but something closer would be nice. What's the point of having them if they're going to be so off-the-wall wrong?
As for the fighters, my strategy is always to take out the airforce first, but you only get one Me110 fighter, and I had only bought 2 core fighters, focusing instead on infantry\arty. The problem with that is I couldn't wipe them out in a turn and they'd escape and replenish them every time.
I know the PzIII was not a great infantry tank, but to lose 4-6 2-star tanks when attacked by again, raw, un-entrenched french infantry is a bit ridiculous.
I guess my frustration comes when I take Paris and a few others and then run into another 6 infantry squads, 2 AT guns and an arty piece surrounding some nothing town that blocks my way. Seems like I'm fighting the Russians, not the French. Is nobody else having issues with this one? I've probably played PG and now PzC about 20,000 times, so I don't think I'm that inexperienced in this...
How are the French able to purchase so many units on the fly?
Experience is relatively useless for Infantry and for low Attack value units in general, because per 1 star, you gain either +1 HA/SA/Init or +10% HA/SA/Init, whichever
is lower.
So for a 5 SA infantry or Tank, the 3 stars is only a +1.5 SA increase (not sure if rounded up or down).
I would recommend for the most part to ignore elite replacements for high casualty units (Infantry/Tanks) early in the war. They gain experienced at very fast rate until you have 3 stars so you can use normal replacements without much worry.
I haven't played PGC again in 0.15, but in 0.14 I found myself quite flush with prestige.
Then again I did abuse the per-turn prestige somewhat by delaying victories until the last possible turn.
I think I had Low Countries cleared by turn 12 or 13, but at 50 prestige per turn, I delayed until the last possible win turn of 19, that's a hefty 600 prestige gained.
Same for Norway, 40 prestige per turn.
rezaf wrote:I have to say, I played the scenario at least half a dozen times, and I never had that much trouble.
Sometimes bad luck prevents a decisive victory - not that rare - but I wasn't stopped in my boots or something.
France has a lot of prestige in this scenario - they start with 1500 and get 130 each turn, so that'll allow them to buy quite a few units. The numbers were taken straight from PG, where everything is a lot cheaper.
The problem is, Rudankort's PzC AI is a bit retarded in that it appearently NEVER buys the more expensive units like tanks and airplanes - it sticks to buying hordes of throwaway infantry and fortifies every objective with the Art/AA/AT trinity.
That's not related to this mod - it's a PzC issue, and it's somewhat embarrassing for Rudankort that it STILL hasn't been fixed.
His AI was plagued by this habit back in the PGForever days (that's Rudankort's free PG remake he coded before moving on to develop Panzer Corps) and appearently he just doesn't care about addressing this major flaw. There's little I can do about this, really - I STILL hope he will finally do his homework and address this in a PzC patch, though.
Well, what I COULD do is, play around with the scenario triggers introduced in 1.01 and just HARDWIRE AI reinforcements, but take away from their prestige in turn. Maybe I'll end up doing just that, we'll see.
I would also really have a way to prevent unit-spamming by limiting how many per turn or which units at all a unit can buy - sadly, this cannot currently been done. Also, it's not possible to restrict where the AI can place their purchases.
Again, it's all the fault of Panzer Corps and it's AI, not the one of this mod, sorry to say.
_____
rezaf
I think a better solution than reinforcements would be to simply place the units you'd like the French to have and cut the prestige per turn to a minimum, and give the French a larger sum of Prestige to cover the cost of reinforcements.
Then limit the "Core" (and "Aux") slots for the French to stop them for wasting all that prestige early on.
But this might conflict somewhat with a faithful reproduction of PG.