what are twelve unit types and are there aa and convoys?
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
If I am not mistaken, there are one or two types of each of these classes? I saw earlier posts from the dev team that mention Heavy and Light armor, Heavy and Light Mech corps, etc...iainmcneil wrote:Garrisons
Infantry Corps
Mechanised Corps
Armoured Corps
Fighters
Tactical Bombers
Strategic Bombers
Subs
Destroyers
Battleships
Carriers
Convoys/Transports
Is this still accurate?
SoM
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
too bad re heavy and lite imo.. added speed vs less power.. but I like more toys! fyi the banner for the game still shows, Are the heavy tanks a tech then? probably like atg or anti tank strength?
For the next game..Just a thought.. give the cores a generic feel, then allow the player to CUSTOM build them.. give them anti and plus strengths or modifiers.
Sounds complex but really is not..
Typical infantry 4 - 4 - 6 -3 -2
first number is movement second anti tank third number defense against air attack etc... allot of the issues with what type of ubits would be both made easirer and add a level of joyess posibbility. ok.. lets see the game first and then we can talk add ons!
so far it looks great. looking forward to the economic engine!
For the next game..Just a thought.. give the cores a generic feel, then allow the player to CUSTOM build them.. give them anti and plus strengths or modifiers.
Sounds complex but really is not..
Typical infantry 4 - 4 - 6 -3 -2
first number is movement second anti tank third number defense against air attack etc... allot of the issues with what type of ubits would be both made easirer and add a level of joyess posibbility. ok.. lets see the game first and then we can talk add ons!
so far it looks great. looking forward to the economic engine!
-
firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

- Posts: 1878
- Joined: Mon May 22, 2006 7:58 pm
- Contact:
Yes, Carriers have an attack range larger than one hex, improvable by tech also.freeboy wrote:Cv have air component imbeded I guess, can they attack more than one hex away?
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
I like freeboy's idea...never really thought 'bout that before, but to expand on it; When a new tech becomes available (and some of the basic imbeds or attachments could be available from the start, they just make the unit have higher supply draw if you choose to have them attached) so much smoother that way than having to research brigades\, form them, attach them, keep up with them, etc. this way you get the abstraction of customization without the headache. The atttributes (abstraction of attachments...engineers simply increasing the mobility and defense, antitank representing which unit that limited supply of fausts are going to, etc.) could simply be hardwired into the units in a future patch. It could then be simply a choice for each unit when forming it, or in-game since it appears you have a fluid database.
Of course, then a transparent tooltip could hover over the unit when you mouse hover for a second showing the units attributes in simple numeric form /including experience level...only at zoomed in close level. OK..im getting somewhat off-topic
.
I am peasant MorgTzu, this IS my first post and I approve this add.
Of course, then a transparent tooltip could hover over the unit when you mouse hover for a second showing the units attributes in simple numeric form /including experience level...only at zoomed in close level. OK..im getting somewhat off-topic
I am peasant MorgTzu, this IS my first post and I approve this add.
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
borsook79
- 1st Lieutenant - 15 cm sFH 18

- Posts: 838
- Joined: Tue May 29, 2007 5:51 pm
- Location: Poland
First please update your page about the game because:iainmcneil wrote:We decided at the scale we were looking at that while Lt & Hv armour might be fun, they really were not justified historically so reverted to a single armoured unit.
Secondly the division into normal Armoured divisions and Light divisions was quite important untill 1941 in German army at least, so in my opinion there are no historical grounds to cut that unit.12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
- Location: Philadelphia, PA - USA
Light vs. Heavy Divisions = Nonsense - A Panzer Division had a mix of Tanks - IV, III and II (or earlier I) along with a mechanized infantry component (panzergrenadiers). There were "Leichte" divisions in 1939 but they all got converted to Panzer divisions by 1940 as they were unwieldy and less effective. Now if you play something like Panzer General, you can create a division with 2 Tanks, 1 Motorized Infantry, 1 Artillery, 1 Anti-Tank, 1 Anti-Aircaft unit and maybe a Recon - and scale it, say at 3 to 1, to create a "Division" that can include light and heavy or differing tank types, but at this scale where 1 unit = 1 corps it makes no sense. Instead, some of those characteristics are affected by tech, which will adjust the stats of the corps and reflect newer types of equipment and the like.
-
borsook79
- 1st Lieutenant - 15 cm sFH 18

- Posts: 838
- Joined: Tue May 29, 2007 5:51 pm
- Location: Poland
"Light divisions" were not build up only from light tanks. In fact after 1940 all divisions became "light" (the number of tanks got lowered), also in German army heavy tanks operated as separate battalions or brigades, they were not a part of any division. So in game terms "Light" would be a normal Arm corps and "heavy" would be an arm corps with 1-2 heavy tanks battalions.vypuero wrote:Light vs. Heavy Divisions = Nonsense - A Panzer Division had a mix of Tanks - IV, III and II (or earlier I) along with a mechanized infantry component (panzergrenadiers). There were "Leichte" divisions in 1939 but they all got converted to Panzer divisions by 1940 as they were unwieldy and less effective. Now if you play something like Panzer General, you can create a division with 2 Tanks, 1 Motorized Infantry, 1 Artillery, 1 Anti-Tank, 1 Anti-Aircaft unit and maybe a Recon - and scale it, say at 3 to 1, to create a "Division" that can include light and heavy or differing tank types, but at this scale where 1 unit = 1 corps it makes no sense. Instead, some of those characteristics are affected by tech, which will adjust the stats of the corps and reflect newer types of equipment and the like.
heavy tanks did this or that.. 501st etc tiger battallions.. But several divisions as I remember did get tigers .. Hermon G and Gross D both saw T1 yes?
But, this game is using great Abstraction, not a technicall simulation based on history...
and thus
we are talking corps and how to simplify technology and the gaming system... making the game fun and easy and chalenging/interesting.
I think I will withhold any more "suggestons" till we see the game and look under the hood. Perhaps no changes will be needed and a star will be born!
Looking forward to this .. maybe a lot of time spent gaming soon!
But, this game is using great Abstraction, not a technicall simulation based on history...
and thus
we are talking corps and how to simplify technology and the gaming system... making the game fun and easy and chalenging/interesting.
I think I will withhold any more "suggestons" till we see the game and look under the hood. Perhaps no changes will be needed and a star will be born!
Looking forward to this .. maybe a lot of time spent gaming soon!




