Maybe the game could be scaled, in that two squad's = one tank or one anti-tank gun (with HE and AP shells) with a small group of supporting infantry, LMG (light machine gun group).
A panzerfaust (anti-tank weapon) would or could in the hands of experience infantry take out many tanks.[/quote]
You have me convinced – but I already was before.
That is about how I envision it too. One maybe two “squads” at most and then the rest of the squads as infantry with the right tools for the job. Tank mines, Panzerfaust,
........... or maybe even the “sticky bomb” from Saving Private Ryan.
I think I can safely say that tanks will not be in the first release of Team Assault – and most likely not the following releases either. But, I think it might be also fairly safe to say that we will see something with tanks down the road. Maybe in a sequel type game or an expansion pack – not sure though.
One thing is certain – Zeal does listen to any ideas that are sent their way, so keep them coming.[/quote]
What about a tank (with no movement) as a fixed defence post, which the German's used at the end of the war, 'dig the tank into the ground, with limited turret movement, maybe 45 degrees from centre each way, which would limit the arc of fire, limited shells (5-6) and limited MG ammo 3-4 belts, that way the tank would be left once the ammo runs out or the post is overrun. Keep the 'sticky bomb', I like the sound of a Molotov cocktail.