Multi-player

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

Moderators: Slitherine Core, Team Assault Design, Zeal

Post Reply
teamgene
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 203
Joined: Sat Sep 24, 2011 11:24 pm

Multi-player

Post by teamgene »

If this has been asked before, I missed it, so sorry. But, is there plans to allow team play where you have multiple players on each side fighting in a mega battle?
Laxen
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 666
Joined: Wed Sep 29, 2010 12:03 pm
Location: Visy, Gotland, Sweden

Post by Laxen »

No such plans. There were from the start, but we had to cut it because it is a lot of work, and we didn't think that player would want so sit and wait for 3 other players taking actions between their actions.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2312
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Post by Xerkis »

Laxen wrote:...... and we didn't think that player would want so sit and wait for 3 other players taking actions between their actions.
Good point. If all three decide it is time to raid the ice box, you could be sitting a long while.
:lol:

Some are asking for that over on the Panzer Corps forum too - but same thing would be the issue there and even more so.

But still..... kind of makes you go Hhhhmmmmmm
:P
Laxen
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 666
Joined: Wed Sep 29, 2010 12:03 pm
Location: Visy, Gotland, Sweden

Post by Laxen »

Yup. It would probably be awesome. Once. Then you would get bored :P
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
teamgene
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 203
Joined: Sat Sep 24, 2011 11:24 pm

Post by teamgene »

I haven't played, so not sure how long it takes, but I would assume that even if your waiting your having op fire opportunities? I can understand if its not an option.
nomet
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 168
Joined: Wed Sep 29, 2010 12:32 pm

Post by nomet »

When we started testing we realized it became so slow that you almost fell asleep. if an opponent if he is slow he could take 2-5 min having 2 more players would mean it could take up to 15 min in between all your moves. But he could also have more units so then that would be added so it might be more. I think ina an PBEM it might work but TA is Direct play and it makes it hard.
Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2312
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Post by Xerkis »

I must admit that at first hearing that PBEM wasn’t an option, I was a bit surprised and disappointed by that. Until I saw how “turns” work in Team Assault. Now I can’t imagine anyone every using PBEM with TA more than once – seeing how it just is not fun – and quieting the game they were in. It just would not work and wouldn’t be used. I think it would have only been wasted development time.

I think it was a good decision by Zeal to not pursue PBEM.
teamgene
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 203
Joined: Sat Sep 24, 2011 11:24 pm

Post by teamgene »

Yeah, PBEM would not be worth the development time. We used to have some kick ass multi-player shogun battles online was why I was asking. I did not think about how long someone may wait until their turn. Been playing HOI3 too long and other real time games to remember what it was like for someone to finish a turn, hehehe.
Post Reply

Return to “Team Assault”