Pip,pipfromslitherine wrote:This is very cool. Random maps each time - so you really have to be on your toes! Once again I am bowled over by the things that people can do with the scripting.
I'm glad that you had a chance to look at this. It's by no means perfect. There's still a lot to be done and it's only the tip of the iceberg.
And yeah ... Amaris' Random Map plays the biggest role, my OOB rolls in as #2, Carryover arrives as #3.
Basically, I call this a laboratory experiment using ....
- Maze ... amaris map.
- Mice ... random platoons (white mice vs brown mice)
- Cheese ... victory locations.
So ... the maze is built, the mice are throw into the maze, bits of cheese are tossed out. When the rival white mice meets the brown mice they fight, otherwise they go around looking for the cheese!
I'm working on different kinds of tasks for the mice (attack/defend) ... heck, this might be more like the red ants versus the black ants! Perhaps having worker ants (transports) milling about, army ants defending the nest ... blah blah blah.
Oh, what a job it is to write conditions for the AI (ugh!).
Merr


