Request help to compile all keyboard and cmds for GS Manual
Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core
Request help to compile all keyboard and cmds for GS Manual
To All,
I want to add a comprehensive section to the manual on all the keyboard & mouse commands that can be used in CEaW. Please just post here any of the keys that can be used, for example "ESC" to get game options.
Please do not assume I have any of them -- that way the manual can be complete.
alec
I want to add a comprehensive section to the manual on all the keyboard & mouse commands that can be used in CEaW. Please just post here any of the keys that can be used, for example "ESC" to get game options.
Please do not assume I have any of them -- that way the manual can be complete.
alec
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Peter Stauffenberg
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- Location: Oslo, Norway
There aren't that many, but we can program more if people want to. E. g. when you click d you open DoW, u for upgrade, r for repair etc.
These are the ones programmed at the moment:
ESC = Open game options dialog
+ = zoom in
- = zoom out
e or p = show elite / para limits
s = turn sentry on/off
These are not verified by me, but coded:
Right arrow = scroll right
Left arrow = scroll left
Up arrow = scroll up
Down arrow = scroll down
PGUP = next ready unit
PGDN = previous ready unit
These are the ones programmed at the moment:
ESC = Open game options dialog
+ = zoom in
- = zoom out
e or p = show elite / para limits
s = turn sentry on/off
These are not verified by me, but coded:
Right arrow = scroll right
Left arrow = scroll left
Up arrow = scroll up
Down arrow = scroll down
PGUP = next ready unit
PGDN = previous ready unit
Last edited by Peter Stauffenberg on Mon Oct 10, 2011 3:38 pm, edited 1 time in total.
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Peter Stauffenberg
- General - Carrier

- Posts: 4745
- Joined: Sun Jul 08, 2007 4:13 pm
- Location: Oslo, Norway
Thanks!! Just what I was looking for. I do have most of these but it helps to be sureStauffenberg wrote:There aren't that many, but we can program more if people want to. E. g. when you click d you open DoW, u for upgrade, r for repair etc.
These are the ones programmed at the moment:
ESC = Open game options dialog
+ = zoom in
- = zoom out
e or p = show elite / para limits
s = turn sentry on/off
These are not verified by me, but coded:
Right arrow = scroll right
Left arrow = scroll left
Up arrow = scroll up
Down arrow = scroll down
PGUP = next ready unit
PGDN = previous ready unit
alec
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Peter Stauffenberg
- General - Carrier

- Posts: 4745
- Joined: Sun Jul 08, 2007 4:13 pm
- Location: Oslo, Norway
Which data do you need to see. Absolute manpower doesn't say much unless you know the max manpower. That means you need to see the percentage. It's probably better to show the manpower and percentage as a tooltip behind the unit efficiency. That means you click on a unit that hasn't moved yet and then you can read the data you need. Is that the easiest way?zechi wrote:I don't know if this is possible to do, but it would be really nice if it would be possible to somehow see the manpower pools of the minor Axis/Allies. Perhaps this could be done with a key command?
I think both would nice. The tooltip option would be helpful, but an overview screen which activates with a key command with all the necessary information for all (minor) powers with manpower pool and percentages would als be helpful. The most important information from my point of view is if the manpower pool goes below 75 %, 50 % etc. if I repair a unit of a minor power. I can then decide not to repair a unit or only some units to avoid any ability penalties and wait to regain some manpower.Stauffenberg wrote:Which data do you need to see. Absolute manpower doesn't say much unless you know the max manpower. That means you need to see the percentage. It's probably better to show the manpower and percentage as a tooltip behind the unit efficiency. That means you click on a unit that hasn't moved yet and then you can read the data you need. Is that the easiest way?zechi wrote:I don't know if this is possible to do, but it would be really nice if it would be possible to somehow see the manpower pools of the minor Axis/Allies. Perhaps this could be done with a key command?
It might be easier to consider a popup summary of important PP, lab, manpower, oil and invasion information.zechi wrote:I think both would nice. The tooltip option would be helpful, but an overview screen which activates with a key command with all the necessary information for all (minor) powers with manpower pool and percentages would als be helpful. The most important information from my point of view is if the manpower pool goes below 75 %, 50 % etc. if I repair a unit of a minor power. I can then decide not to repair a unit or only some units to avoid any ability penalties and wait to regain some manpower.Stauffenberg wrote:Which data do you need to see. Absolute manpower doesn't say much unless you know the max manpower. That means you need to see the percentage. It's probably better to show the manpower and percentage as a tooltip behind the unit efficiency. That means you click on a unit that hasn't moved yet and then you can read the data you need. Is that the easiest way?zechi wrote:I don't know if this is possible to do, but it would be really nice if it would be possible to somehow see the manpower pools of the minor Axis/Allies. Perhaps this could be done with a key command?
Just an idea...
alec
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Peter Stauffenberg
- General - Carrier

- Posts: 4745
- Joined: Sun Jul 08, 2007 4:13 pm
- Location: Oslo, Norway
I just did the following for GS v2.01.31
Added keys for the following commands:
a: (for airborne): Will upgrade to a para unit if eligible
b: (for buy): Will open the purchase units dialog box.
d: (for deploy): Will open the force pool panel dialog box
e: (for elite): Will show the elite and para limits for that side
g: (for guards): Will upgrade to an elite unit if eligible
i: (for info): Will open the statistics dialog box
l: (for load): Will allow the unit to load or unload if eligible
o: (for operate): Will allow the unit to move by rail if eligible
p: (for purchase): Will open the purchase units dialog box
r: (for repair): Will enable the repair icon so you can click on units that can be repaired
s: (for sentry): Will toggle the unit sentry mode on/off
t: (for tech): Will open the research panel
u: (for upgrade): Will enable the upgrade icon so you can click of units that can be upgraded
w: (for war): Will open the Declare war dialog box
z: (for zzz): Will toggle the unit sentry mode on/off
Added keys for the following commands:
a: (for airborne): Will upgrade to a para unit if eligible
b: (for buy): Will open the purchase units dialog box.
d: (for deploy): Will open the force pool panel dialog box
e: (for elite): Will show the elite and para limits for that side
g: (for guards): Will upgrade to an elite unit if eligible
i: (for info): Will open the statistics dialog box
l: (for load): Will allow the unit to load or unload if eligible
o: (for operate): Will allow the unit to move by rail if eligible
p: (for purchase): Will open the purchase units dialog box
r: (for repair): Will enable the repair icon so you can click on units that can be repaired
s: (for sentry): Will toggle the unit sentry mode on/off
t: (for tech): Will open the research panel
u: (for upgrade): Will enable the upgrade icon so you can click of units that can be upgraded
w: (for war): Will open the Declare war dialog box
z: (for zzz): Will toggle the unit sentry mode on/off
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Peter Stauffenberg
- General - Carrier

- Posts: 4745
- Joined: Sun Jul 08, 2007 4:13 pm
- Location: Oslo, Norway
I also added a tooltip for the unitpanel field Effectiveness. If you move the mouse over the number you will see the manpower % and absolute manpower for the country owning the unit. So now you can find out the manpower level of the minor powers.
Making a new dialog box for these values shown at once will require quite a bit of work. Java is not very suitable for creating new dialog boxes.
Making a new dialog box for these values shown at once will require quite a bit of work. Java is not very suitable for creating new dialog boxes.
Thanks! Yes, I thought about that later - that a full new dialog box would be more trouble than it was worth.Stauffenberg wrote:I also added a tooltip for the unitpanel field Effectiveness. If you move the mouse over the number you will see the manpower % and absolute manpower for the country owning the unit. So now you can find out the manpower level of the minor powers.
Making a new dialog box for these values shown at once will require quite a bit of work. Java is not very suitable for creating new dialog boxes.
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Peter Stauffenberg
- General - Carrier

- Posts: 4745
- Joined: Sun Jul 08, 2007 4:13 pm
- Location: Oslo, Norway
Besides, you get the manpower levels for the major powers on existing dialog boxes (unitpanel to the left and also unitpanel at the top). You rarely need to look at the manpower levels for minor powers because you can't produce new units for them.
Now you have a chance to find the value if you womder and that's an improvement.
Now you have a chance to find the value if you womder and that's an improvement.
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Peter Stauffenberg
- General - Carrier

- Posts: 4745
- Joined: Sun Jul 08, 2007 4:13 pm
- Location: Oslo, Norway
We need testers for the new key commands so please contact Ronnie, Paul or me for the GS v2.01.31 updated files so we can find any bugs before we release them to the beta group this weekend. None of the changes will affect game play in any way so you can play with GS v2.01.31 while your opponent uses GS v2.01.30.




