The briefing made me curious to see the map. A nice change to see victory hexes on bridges. Well, in a nutshell, this scenario rocks!
At the start i managed to reinforce all my units and i upgraded the 7,5 to a 10,5 cm leFH artillery unit. I didn't have enough left to fill the new available core slot but i did manage at the end of turn 2 and so i bought another Bf109E fighter. I'm sure my 2 Bf109 and 2 Ju87 would come in handy. And they had a hell of a job to perform. I advanced over a broad front and the airforce aided the ground units to repulse the enemy counter attacks on turn 2 (7TP tank), turns 4-5 tankettes and cavalry. What a hinch to put my AT gun in hex (12,20) - Bydgoszcz - after capturing it. I crossed the Vistula river during turn 7 - hex (14,18 ) - and then i could attack the enemy from the rear. The last objective fell on turn 10 - Rypin (19,21).
I didn't loose any of the units and my prestige ended at 792 points. No enemy units left. DV.
This scenario is well-balanced and those counter-attacks made me sweat. Luckily that my spearpoints were the tanks and not the infantry. The AI did tickle but not really bite.
One remark: Gdynia is a city at the coast and is an important port. So i think Gdynia on this map (12,1) is not correct.
Danzig Corridor report (scenario 2)
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Danzig Corridor report (scenario 2)
Last edited by nikivdd on Sat Oct 01, 2011 10:24 am, edited 2 times in total.
At the start I bought some Pioniere and got a Gebirgsjäger elite unit, in addition to upgrading my towed artillery to 10,5cm.
I liked this map, too, especially the cavalery charges - in combination with artillery support they actually took out one of my overstrength (11) Wehrmacht infantry units.
In addition I lost one of my PzIs (didnt upgrade any of them since I hate to waste prestige on them before PzIII/IV becomes available), but I bought a Bf110C once the PzI was down.
Since I believed the briefing about having destroyed the Polish airforce I left the BF109 at home and just took my 2 Ju87s along which worked nicely.
One thing that bothered me a bit was the AI clinging to the bridges. With my air superiority, 3 TACs and 4 (5) artillery pieces this essentially meant that the AI was in for a lot of hurt there.
In the end it was a DV at turn 10 with 972 prestige left - IMO this map was a bit too easy, but I had good weather all the time, so essentially I had 8 artillery pieces working for me.
CharonJr
I liked this map, too, especially the cavalery charges - in combination with artillery support they actually took out one of my overstrength (11) Wehrmacht infantry units.
In addition I lost one of my PzIs (didnt upgrade any of them since I hate to waste prestige on them before PzIII/IV becomes available), but I bought a Bf110C once the PzI was down.
Since I believed the briefing about having destroyed the Polish airforce I left the BF109 at home and just took my 2 Ju87s along which worked nicely.
One thing that bothered me a bit was the AI clinging to the bridges. With my air superiority, 3 TACs and 4 (5) artillery pieces this essentially meant that the AI was in for a lot of hurt there.
In the end it was a DV at turn 10 with 972 prestige left - IMO this map was a bit too easy, but I had good weather all the time, so essentially I had 8 artillery pieces working for me.
CharonJr
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deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
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monkspider
- Lieutenant Colonel - Panther D

- Posts: 1254
- Joined: Sat Aug 13, 2011 3:22 am
I played the Danzig Corridor scenario that results from getting a marginal victory in the first scenario, Danzig Corridor North. I think it should be important to note which one you guys played. The North scenario was fun, it was interesting to have the isolated action around Danzig while your main army could choose to aid them or rush toward the bridges. I managed to get a decisive victory. One oddity I noticed is that there are some really tough 12 strength units guarding some non-key cities in the far south. I am not sure if they were meant to be this tough or if this was a bug.
Overall, fun scenario. It seems like the Polish air force was supposed to be more menacing on my version of the battle since I didn't get a decisive, but really I only saw two air units and they were both easily dispatched. It might be wise to add one or two more air units.
Overall, fun scenario. It seems like the Polish air force was supposed to be more menacing on my version of the battle since I didn't get a decisive, but really I only saw two air units and they were both easily dispatched. It might be wise to add one or two more air units.
Played the Danzig corridor map earned by getting a decisive victory in Poznan (default colonel diff). All in all, a very enjoyable scenario, with 3 distinct phases : blietzkrieg to catch the understrength pole units and get as much victories as you can, withstanding the suprisingly nasty polish counterattack, then making the final push across the Vistula river. I really, really like this far the way those scenarios seem more "dynamic" than those of the base campaign. In the first base campaign maps(especially netherlands and france), the "blietzkrieg" was about rushing "normal" enemy defenses and beating a strict, but abstract turn counter. The sense of urgency was conveyed by an "artificial" mechanic : the clock. In the DLC scenarii thus far, that necessity of speed is translated in real, concrete game terms : if you are swift, you'll rack a lot of easy kills against unprepared, unsupplied, undermanned units, if you are slow, you'll be in trouble when the enemy reinforce their defenses and mount a counterattack. All of this, with a very (too ?) lenient turn limit (but that is OK in my book, unless a stringent turn limit is necessary for historic/realistic reasons, I much prefer the current DLC model of additional objectives for decisive victories).
Some more remarks : strangely, a few of my auxilliary units were overstrength but not elite (no star). No enemy air units : nice touch after the first campaign scenario. I got a couple of enemy counterattacking troops surrenders when they were trapped by the Vistula river. That, plus the fact that the Polish troops must defend the bridges, make the Vistula in the particular context of this scenario a liability more than a help for them, which is a bit counterintuitive (but to be honest, fortunate, without this I would have probably lost cores).
Some more remarks : strangely, a few of my auxilliary units were overstrength but not elite (no star). No enemy air units : nice touch after the first campaign scenario. I got a couple of enemy counterattacking troops surrenders when they were trapped by the Vistula river. That, plus the fact that the Polish troops must defend the bridges, make the Vistula in the particular context of this scenario a liability more than a help for them, which is a bit counterintuitive (but to be honest, fortunate, without this I would have probably lost cores).
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Colonel. Start 1482 PP. SE Infanterie reward - nice!
1. Only using normal replacements except on SE and ART.
2. Upgraded all INF to Opels
3. Bought Bf109E and 2 more Stukas, which proved VERY useful.
4. Cavalry lucky with Polish counter attacks - both brought to 1 point but easily rebuilt
5. Briefing: not sure about this line "utterly crushed the so-called Danzig corridor". Given that it is a geo-political entity, can it be "crushed"?
6. Result: DV on Turn 8/14. No losses. Ended with 1700+ PP.
Overall, a fun scenario. Not overly taxing on Colonel level, though.
1. Only using normal replacements except on SE and ART.
2. Upgraded all INF to Opels
3. Bought Bf109E and 2 more Stukas, which proved VERY useful.
4. Cavalry lucky with Polish counter attacks - both brought to 1 point but easily rebuilt
5. Briefing: not sure about this line "utterly crushed the so-called Danzig corridor". Given that it is a geo-political entity, can it be "crushed"?
6. Result: DV on Turn 8/14. No losses. Ended with 1700+ PP.
Overall, a fun scenario. Not overly taxing on Colonel level, though.
The enemy is much more aggressive than with the Panzer Corps campaign.
Those counter attacks made by the Polish cavalry, decimated 3 of my units.
Finished with DV but I've only 500 PP for the next scenario.
I'm playing in Colonel.
This grand campaign, promises to bring Panzer Corps to the classical level.
Those counter attacks made by the Polish cavalry, decimated 3 of my units.
Finished with DV but I've only 500 PP for the next scenario.
I'm playing in Colonel.
This grand campaign, promises to bring Panzer Corps to the classical level.
I tried to warn ya. 
<p>In order to maintain control of this area and to continue the advance into Poland, it is vital that you secure several bridges, rail crossings, and cities along the Vistula River. You should expect no resistance from the Polish Air Force, but be prepared for heavy ground resistance from newly mobilized Polish troops.</p>





