Molve wrote:* First, I thought you (the Axis) were lucky in avoiding frozen conditions during the beginning, but I guess it evened out by mid-game.
Yeah, I thought the same thing. I wasn’t going to do much with my air force because I thought I wouldn’t get the chance. But then it was clear for so long I thought why not go flying… then it turned on me again.
Molve wrote:* The biggest mistake the Soviets did (in my personal opinion of course) was not driving hard and fast enough towards the rear (left) of the map. Instead of swinging back to clean out the right middle victory hex the Soviet northern front should drive relentlessly towards the big battle in the very center of the map. As long as the Red Army manages to bring one unit adjacent to the enemy flag, there can't be any reinforcements. And then the mopping up can proceed at a leisurely pace, not holding up any spearheading units (like armor).
ByeoHazard and I have played a couple of times before. So in his defense, I think he was going off of those past experiences and believed if he plowed ahead as you suggests, he would have paid dearly for it. I was somewhat counting on him being cautious and that helped to formulate the plan I had from turn one.
Molve wrote:* on the other hand, as far as I could see, you didn't use the German Panzers nearly actively enough. Why hold them back - they're far superior to any Italian unit. In fact, with luck, skill and trickery, you might even use them to reconquer a Soviet-taken flag and hold it until you can start building Wehrmacht units. Thereby bypassing your greatest handicap on this map (the crap Hard Attack and Defense offered by italian units).
To win I needed to defend. And what better units at my disposal than those very ones you speak of? And as you put it, the not so great Italian forces were used as cannon fodder and to slow the Russian advance.
Molve wrote:* In fact, I think the Axis defense was too static. Trying to defend three victory hexes doesn't work when you need all three to win. You only need to fail at one of them to lose. Drawing the line at four would be more flexible, since even if you lose one, the game can still be won.
Obviously you are mistaken. It does work and did work – I just proved that.
Will it work 100% of the time? Certainly not. But there was no need to move those units – the enemy had a long way to travel and there were enough forces at strategic points to slow him down even more. There was no need to push my forces forward thus having them dispersed across the snowy countryside. A tight, well organized phalanx was the tactic of choice. And it worked quite well.
Molve wrote:* I especially liked the air combat. Yes, Italian ground units might be weak, but their fighters aren't that bad - especially compared to Soviet ones... One thing I might have missed though is the decisive role AA can play here. Can't remember if the Germans come with an AA unit, but one 88 can almost by itself kill a Soviet plane: Italian fighters need only rush in for the kill. So the best fighters aren't always flying units... (Of course, a good opponent knows he can't risk his fighters this way)
Again, great AAR!
I think I only had one AA unit and it did see some action too. Actually I think it might have shot down one of the Russian planes.
Thank you kindly for your comments and I’m very glad you like the report.
