H.Balck's AFRICA CORPS
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Corporal - 5 cm Pak 38
- Posts: 31
- Joined: Thu Jul 21, 2011 6:16 am
- Location: Poland
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- Panzer Corps Moderator
- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
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- 1st Lieutenant - Grenadier
- Posts: 786
- Joined: Thu May 21, 2009 9:28 pm
- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
You are a moderator - I can not send you a mail or PM !
Send me a mail to my e-mail address:
mweinertweinert@aol.de
Micha
Send me a mail to my e-mail address:
mweinertweinert@aol.de
Micha
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- 1st Lieutenant - Grenadier
- Posts: 786
- Joined: Thu May 21, 2009 9:28 pm
- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
I can not play the game on server against all others in the world with my PanzerCorps-v1.01-BetaGerman1.
Also game crash with the normally installed PC version + patch1.01.
Whats that ?
Also I can not see the turn of my enemy on this server playing - whats that ?
I can see only this:

H.Balck
Also game crash with the normally installed PC version + patch1.01.
Whats that ?
Also I can not see the turn of my enemy on this server playing - whats that ?
I can see only this:

H.Balck
Last edited by HBalck on Wed Oct 05, 2011 3:30 am, edited 2 times in total.
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- 1st Lieutenant - Grenadier
- Posts: 786
- Joined: Thu May 21, 2009 9:28 pm
- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
Here is the first version of my Africa Corps.
download:
https://rapidshare.com/files/2239090900/for_Razz.zip
Note is for the new patch 1.01. and I play the german version of PC , but you can include all files in a new installed PC version and all runs fine.
Note - note all units are finished - its a lot of work to finish all things - but the most are ready.
You can play the "test Desert" scenario or show my working phase at "DAK_01_Sonnenblume" scenario (the first for the DAK Campaign).
Thank you !
and I hope we can play a first session "test Desert" on server in the next hours or days.
Let me know !
H.Balck
download:
https://rapidshare.com/files/2239090900/for_Razz.zip
Note is for the new patch 1.01. and I play the german version of PC , but you can include all files in a new installed PC version and all runs fine.
Note - note all units are finished - its a lot of work to finish all things - but the most are ready.
You can play the "test Desert" scenario or show my working phase at "DAK_01_Sonnenblume" scenario (the first for the DAK Campaign).
Thank you !
and I hope we can play a first session "test Desert" on server in the next hours or days.
Let me know !
H.Balck
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- Corporal - 5 cm Pak 38
- Posts: 31
- Joined: Thu Jul 21, 2011 6:16 am
- Location: Poland
its work for me...
a lite change in eqp.file ...
both flak and pak max str 12
first only pak have 12 and plot 10
and i remove nopuchrche from them
now works
sorry bad English
a lite change in eqp.file ...
both flak and pak max str 12
first only pak have 12 and plot 10
and i remove nopuchrche from them
now works
sorry bad English
Last edited by Sebastiansc on Wed Oct 05, 2011 7:53 am, edited 2 times in total.
Hello Micha,
Wonderfull! I played the DAK_01_Sonnenblume scenario. I like it very much.
a few notes:
*The 88mm will crash the game as you already know. If you do not touch it it's oke.
*If you use the F7 key to see the "numbers" of a unit, the right colum is to high.
*It's very easy to win this scenario in the half of the turns from the German side, even without the 88mm.
Thanks for making this mod!
Greetings Caspar
Wonderfull! I played the DAK_01_Sonnenblume scenario. I like it very much.
a few notes:
*The 88mm will crash the game as you already know. If you do not touch it it's oke.
*If you use the F7 key to see the "numbers" of a unit, the right colum is to high.
*It's very easy to win this scenario in the half of the turns from the German side, even without the 88mm.
Thanks for making this mod!
Greetings Caspar
Hello again,
*When the Germans attack, the Allied infantry units are leaving there fortification hexes and go into clear or other hexes. This infantry is easy to destroy in clear hexes and the Germans will find empty fortification hexes when they arrive there. Maybe the Allied infantry will need a "Hold position (active/passive)" indication to keep them inside the fortification hexes for a better defense.
*Allied artillery?
Greetings Caspar
*When the Germans attack, the Allied infantry units are leaving there fortification hexes and go into clear or other hexes. This infantry is easy to destroy in clear hexes and the Germans will find empty fortification hexes when they arrive there. Maybe the Allied infantry will need a "Hold position (active/passive)" indication to keep them inside the fortification hexes for a better defense.
*Allied artillery?
Greetings Caspar
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- Panzer Corps Moderator
- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Why not? Can't you just click my name and then Send Private Message? Let me know if you can't - that's a problem.HBalck wrote:You are a moderator - I can not send you a mail or PM !
Send me a mail to my e-mail address:
mweinertweinert@aol.de
Micha
This.rezaf wrote:HBalck, I suggest "encrypting" or - now that Condoro has it - removing your email address.
Spambots have this nasty habit of collecting publicly posted email addresses...
_____
rezaf
It would be nice to see at least a note of appreciation, or even make a txt credit list, for using some of the sounds of the Real Sound Mod in your mod. You asked for permission, and permission was granted, as long you gave the credits for using it in your mod. It's no big deal... but it would be a nice... gesture.
Looking forward to this campaign.
Appreciate all the effort you are putting into it!!!!
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- Panzer Corps Moderator
- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
The 88 crashing the game is a big issue. I could not find the problem from my testing.
It might be worth doing some exhaustive testing of all those units that are using non-standard settings to make sure this is not a more wide-spread issue.
On that, the 88 Pak 36 can switch to an AA version, but the AA version is in field grey (feld grau?) which will not look good on the sand. I saw this when I was investigating why the 88 causes the crash.
It might be worth doing some exhaustive testing of all those units that are using non-standard settings to make sure this is not a more wide-spread issue.
On that, the 88 Pak 36 can switch to an AA version, but the AA version is in field grey (feld grau?) which will not look good on the sand. I saw this when I was investigating why the 88 causes the crash.
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- 1st Lieutenant - Grenadier
- Posts: 786
- Joined: Thu May 21, 2009 9:28 pm
- Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !
OK please stop to tell me something about unit with old style - note thats only a first test version - not all units are include. The same with the terrain and the map.
All units are only for a first test !!! Its not the finished version of Africa Corps yet - full version comes on weekend with the first 6 scenarios in the campaign.
RAZZ help me out with his experience.
Thank you all
H.Balck
All units are only for a first test !!! Its not the finished version of Africa Corps yet - full version comes on weekend with the first 6 scenarios in the campaign.
RAZZ help me out with his experience.
and yes than I will show you a big Thanks for your hard sound mod !It would be nice to see at least a note of appreciation, or even make a txt credit list, for using some of the sounds of the Real Sound Mod in your mod. You asked for permission, and permission was granted, as long you gave the credits for using it in your mod. It's no big deal... but it would be a nice... gesture.
Thank you all
H.Balck
