Medals, SE units and bridges

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Horseman
Colonel - Ju 88A
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Medals, SE units and bridges

Post by Horseman »

OK 3 points have come to mind:

1) Medals and Heros - I have 2 units with heros but no medals showing up.....now im 99% certain I have had medals awarded in the campaign but they dont show on the units info screen, bug?

2) SE Units - In the 39 campaign there are no SE tanks available so any SE units awarded will be infantry, maybe make SE Pz38(t)s available as well? Assuming the odds stay the same its a fair bet you'll get all 3 SE units before you get to 1940

3) Bridges as victory hex's - Now I like this concept, mix's things up a little and is bang on historical. However the AI really isn't equpped to deal with this as any unit on the bridges (digging in!) suffers from the smae malus as if standing on the river without a bridge making them easy prey. In Piatek I just let the bridges fall before counter attacking the units now in a bad situation!

Maybe a new terrain type? Or make it so that VH bridges dont give a malus to the unit on them? Or maybe only give a ,alus on bridges when attacking and not defending? After all I can see how trying to attack accross one would be hard work (bottlenecked, the old destroy lead and trailing tanks to trap the others on the bridge etc) but defending one shouldn't be so hard, certainly no harder than defending in clear terrain!
El_Condoro
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Post by El_Condoro »

2) Personally, I'd rather have the INF. The value to me is that they don't take a slot. I'd be interested to hear what others think, too.

3) If the objectives were placed on the Polish forces' side of the river adjacent to the bridge they would have to be defended from at least 2 attackers, maybe three, and you wouldn't want to let them fall and retake them because then you would be the one at a disadvantage. If that would be too hard for the German player perhaps they could be made entrenchment terrain type. I, too, found Piatek a bit too easy largely because the AI is not very good at attacking.
Xerkis
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Post by Xerkis »

1) Don’t know.

2) I’ll take either myself. I can always find work for an SE unit no matter what it is.
:wink:

3) I believe you can place a “fortification” type terrain and then overlay it with the bridge. This way is acts like automatic entrenchment of a fortification but looks like a bridge.
:?
Longasc
Lieutenant Colonel - Panther D
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Post by Longasc »

1.) Mine show up correctly, can't comment. Maybe keep some savegames and compare if you got them. Should be something for Rudankort to look at.


2.) My beef with SE units is that they are awarded so randomly. I only got one during my whole career in my first Panzer Corps campaign, while others got 3 before France. Early on their boost is significant!

IMO: Request/buy SE units for Prestige. They already offer the advantage of being an extra unit for each scenario.


3.) That's true, I defended mostly BEFORE these hexes and I also exploited the AI taking the objective - only to crush it on the bridge in a counterattack.
It's a double edged sword, such a bridge victory hex. I would leave it that way but in SOME scenarios the objective might be moved to the "north" end of the bridge, basically to show that the advancing army secured the bridge. Two hexes on both ends might give too much Prestige.
monkspider
Lieutenant Colonel - Panther D
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Post by monkspider »

It does make sense to at least reduce the defensive penalty for defending a bridge, that is a really good suggestion! Kerensky has said that the infantry-only SE units are a known issue that is going to be addressed. Personally, my ideal ratio is two SS Panzers and one infantry.
kjeld111
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Post by kjeld111 »

Wholeheartedly agree with the bridge issue, that's something I reported in my previous comments. Would it work to create a special tile type with bridge graphics but open terrain properties ?
Horseman
Colonel - Ju 88A
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Post by Horseman »

kjeld111 wrote:Wholeheartedly agree with the bridge issue, that's something I reported in my previous comments. Would it work to create a special tile type with bridge graphics but open terrain properties ?
No idea! One thing is that you still want it so that you can only cross the bridge from the1 hex side
Longasc
Lieutenant Colonel - Panther D
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Post by Longasc »

I just wondered if SE units are not better as Infantry than as Tanks.

Why? Except for Gebirgsjäger who have their ground defense drop to dangerously low levels (-1 GB is the usual drawback to +1 attack of SE units) the added +1 Soft Attack is a much stronger increase than for already strong tanks.
Horseman
Colonel - Ju 88A
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Post by Horseman »

Except tanks get +1 HA not SA.....useful when yours have some tough armour to crack
Dragoon.
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Post by Dragoon. »

In the first 4 scenarios I received 3 SE units and they were certainly a significant boost to force strength.
If code allows how about a variable that starts with 0 and once reach 10 awards you with 100% chance a SE unit.
Each point stand for a 10% chance and it accumulates as you progress through the campaign. At the latest once it reach 10 you will receive a SE unit for sure and the counter resets back to 0. By basing it on percentages instead of absolute numbers you add variety with the goal to have a player a different experience everytime he starts a new campaign
For every DV the counter increase by 2, for a minor by 3 and a defeat by 5.
That way it will not only ensure a player will receive a minimum amount of SE unit but the system could also be used to help struggling players. It may first look strange to rewards failure, but let's face it. The last thing a player needs that is already dashing through the campaign is an other power boost. We only value things that are hard to get. :)
On the other side a player that is having trouble with the difficulty would appreciate additional free units, reduce frustration and keep him motivated even if he is failing.
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