1. A land unit transported in a naval unit would lose effectiveness for every single turn that is at sea unless the destination hex is a friendly port and not an enemy hex suitable for a landing. We would avoid the unrealistic situation in which the naval transports are at sea for turns and turns (searching for a good enemy hex to land) without any effect in the effectiveness of the troops transported in those ships. Let´s remember how the soldiers in D-Day were affected whilst being transported to the landing beaches for finally deciding to implement a change in this.
2. A improved fog of war in amphibious rules: the enemy should not be able to see if a transport is carrying an amphibious on it until the unit make an amphibious attack from the ship. Right now the enemy is able to see if a transport is carriying an amphibious unit and strictly speaking there´s no way the enemy can know about this. This will also allow a way to simulate feint landing operations that also happened in real war.
3. The americans and any other power should not pay two times for transporting the unit from USA to UK and from UK to a landing operation in Europe; in other words, transporting operations from two friendly port hexes should not cost 16 pp´s but 8 PP´s) We would allow the allied player to firstly send his american land units to England and then to embark them to a possible landing. No more direct D-Day operations from USA to France.




