Grand Strategy sucks :/

PSP/DS/PC/MAC : WWII turn based grand strategy game

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Goldblooded
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Grand Strategy sucks :/

Post by Goldblooded »

It isnt even realistic.

Why do partisans pop up in force almost every other turn, this is so bloody annoying; even if i have a garrison or a corps on every city and i destroy the partisans the map looks all patchy from where theyve been , and sometimes they pop up in a really obscure place; and some countries didnt even have partisans in this way , Perhaps they should sabotage the industry or the research (which is what partisans mostly did) and only countries that really did have partisans in force such as Yugoslavia should have them.

Why in the 1940 campaign is there no BEF no German expedition to Norway and Holland is already conquered?

Why is Russia so strong, even in 1939 Russia is unrealistically overpowered and actually when Russia attacked poland, the russians made sure the germans did most of the fighting to save embarassment, not to mention the Finnish campaign.

When transporting units, why sometimes cant you disembark them, This is really frustrating paticulary if im trying to land on enemy territory and i cant even land for some reason or another and then my landing craft became victim to the RN and get sunk.

They will probably be more reasons but i havent played GS for a while. :shock:
neverwalkalone
Lance Corporal - Panzer IA
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Post by neverwalkalone »

to continue your 'why spree': Why are you posting this in the AAR section?

anyway grand strategy is build for multiplayer, so seek some pbem games if you want to experience a fun war or go back to the ceaw gold.
afk_nero
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Post by afk_nero »

I echo the above post - this shouldnt be in the AAR section.

As to your comments about why certain things can and cant happen - I believe that you ask these questions because you havnt read the manual.

But short commentary from my side:

Why cant you unload troops - most propably because the weather is bad - would you try to offload troops into enemy territory in severe winter???

Why partisans - Beacause they existed in all the countries where they pop up. If you dont control the Partisans then they will control large tracts of territory. In france for example the 2nd SS delay and battles fought by the Marquis in France. The partisans are annoying but not dangerous - they force you to garrison and conduct anti-partisan operations - I see no issue with this other than the fact that I can always use the troops elsewhere.

As for the AI - this is something being worked on as this is a weak area of the game - so your frustration with this is understandable. I only play P2P now time permitting.
Peter Stauffenberg
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Post by Peter Stauffenberg »

What you say about the 1940 scenario is not right in GS v2.1. There Denmark and Holland are neutral at the start of the 1940 scenario. You begin in February 1940 so if you want to form a BEF to Norway or German Weserubung then you're free to do so. Most GS players decide to go after Norway and Denmark AFTER France has fallen because it's easier then.

When you play a strategic game you don't HAVE TO follow the historical path.

If the weather in the sea hex is rough or the hex you try to land in is mountain then you can't land. That's mentioned in the rules. This is more realistic than launching invasions during the winter.

Tell it to my Allied opponents that Russia is overpowered. :twisted: In one game I'm in 1943 and have pushed all the way to Grozny and Batumi. Leningrad and Stalingrad have fallen as well. In the other 3 games I'm ahead of schedule compared to the historical path. I'm pretty sure they would bet on me for winning those games, but I might still lose if I mess up.

When you play the Axis you have to know the game mechanisms well so you can make good progress against the Russians. If you're too careful you don't get far enough. But it is like that in most strategic games. The Axis player has to be offensive when he's not at a huge advantage while the Allies can just grind down the Axis when the tide turns. There is nothing we can do about that.

I believe the game is pretty balanced and that the best player will win most of the time. Who do you play against?

If you really don't like partisans you can always alter the spawn chance and max size in general.txt.
rkr1958
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Post by rkr1958 »

This thread moved from the AAR to the general discussion section.
Goldblooded
Lance Corporal - Panzer IA
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Post by Goldblooded »

Stauffenberg wrote:What you say about the 1940 scenario is not right in GS v2.1. There Denmark and Holland are neutral at the start of the 1940 scenario. You begin in February 1940 so if you want to form a BEF to Norway or German Weserubung then you're free to do so. Most GS players decide to go after Norway and Denmark AFTER France has fallen because it's easier then.

When you play a strategic game you don't HAVE TO follow the historical path.

If the weather in the sea hex is rough or the hex you try to land in is mountain then you can't land. That's mentioned in the rules. This is more realistic than launching invasions during the winter.

Tell it to my Allied opponents that Russia is overpowered. :twisted: In one game I'm in 1943 and have pushed all the way to Grozny and Batumi. Leningrad and Stalingrad have fallen as well. In the other 3 games I'm ahead of schedule compared to the historical path. I'm pretty sure they would bet on me for winning those games, but I might still lose if I mess up.

When you play the Axis you have to know the game mechanisms well so you can make good progress against the Russians. If you're too careful you don't get far enough. But it is like that in most strategic games. The Axis player has to be offensive when he's not at a huge advantage while the Allies can just grind down the Axis when the tide turns. There is nothing we can do about that.

I believe the game is pretty balanced and that the best player will win most of the time. Who do you play against?

If you really don't like partisans you can always alter the spawn chance and max size in general.txt.
Sorry about the wrong section its just that ive recently joined this forum.

Anyway i thought the idea of the GS mod was to make it as realistic as possible, and actually the BEF arrived in France soon after war broke out in sept '39 , but i'd say the worst part of the GS mod is definately the partisans. Someone (or me if i knew how) should make a patch or a mod that either removes partisans all together or make them less common and instead have things like resource sabotages etc.
PionUrpo
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Post by PionUrpo »

The whole point of partisans is to force Axis player to garrison the occupied territories. That used up significant amount of troops throughout the war. If there's no threat of partisans popping up at cities/resources there would be no reason to garrison them either.
Peter Stauffenberg
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Post by Peter Stauffenberg »

Are you playing against another person or the AI?

The AI cheats so the partisan spawn rate is much higher if you're the Axis. We altered that in GS v2.1 so the spawn rate is one third of what it is.

If you play vs another player then the spawn rate is unchanged. You should get about 1 partisan per turn by the end of 1941.
rtamesis
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Post by rtamesis »

One thing I'd like to see in GS 2.1 is a BEF in France at the start of the 1940 scenario. The Allied AI should implement French General Gamelin's plan to commit it along with the best French forces into Belgium once Belgium is invaded by the Germans. That way, the German player can, if he or she chooses, implement von Manstein's plan and recreate their breakout through the Ardennes and encirclement of the BEF and French forces. It should also allow a way to recreate the evacuation at Dunkirk in June 1940 (perhaps by having a Royal Navy destroyer unit next to it) and adding the unit back to the manpower trained of the UK resources to reflect the loss of its equipment on the beaches if successfully evacuated rather than remain intact as a unit. The UK should probably also expend a LOT of PP points to allow this to occur from a non-port coastal hex. This saved manpower should not be available for production of new units till September 1940 to historically reflect the better defensive position of the UK against Operation Sealion during that time. Since the BEF left behind enough material to equip 8-10 divisions and had only enough material at home to just sufficiently equip two divisions between June and September, the strength of the home units should probably also be reduced considerably in order to reflect the extreme vulnerability of the UK to invasion in July 1940 and only gradually increased to near full strength by mid September.
Kragdob
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Post by Kragdob »

rtamesis wrote:One thing I'd like to see in GS 2.1 is a BEF in France at the start of the 1940 scenario. The Allied AI should implement French General Gamelin's plan to commit it along with the best French forces into Belgium once Belgium is invaded by the Germans. That way, the German player can, if he or she chooses, implement von Manstein's plan and recreate their breakout through the Ardennes and encirclement of the BEF and French forces. It should also allow a way to recreate the evacuation at Dunkirk in June 1940 (perhaps by having a Royal Navy destroyer unit next to it) and adding the unit back to the manpower trained of the UK resources to reflect the loss of its equipment on the beaches if successfully evacuated rather than remain intact as a unit. The UK should probably also expend a LOT of PP points to allow this to occur from a non-port coastal hex. This saved manpower should not be available for production of new units till September 1940 to historically reflect the better defensive position of the UK against Operation Sealion during that time. Since the BEF left behind enough material to equip 8-10 divisions and had only enough material at home to just sufficiently equip two divisions between June and September, the strength of the home units should probably also be reduced considerably in order to reflect the extreme vulnerability of the UK to invasion in July 1940 and only gradually increased to near full strength by mid September.
Why having such complicated rules, especially for AI? I agree that invasion of France is not historicall at all but this is problem for all games as unless you order Players to enter Belgium nobody does. This is why in every game French are artificially weaker than they were in reality (or maybe not much ;) ).

If you loose BEF you can recreate it but it's not easy for Brits if they fight in Africa/Atlantic/air with Germans so it simulates pretty much what you suggest.
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