Compiling Feedback

Open beta forum.

Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design

Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Compiling Feedback

Post by Kerensky »

I've noticed several re-occuring themes in the various threads around here, and I figured I'd address them all at once.

1. Polish units are sometimes too inactive, for example the Kutno region in the Lodz scenario and if a player gets aggressive and goes on the offensive in the Piatek scenario. This is an AI tweak that can be easily addressed and will be done.

2. Poznan might get a few more understrength Polish air units. Might. The last thing we want to do is have a brand new player lose the very first scenario of the very first campaign when there are going to be literally a hundred more scenarios ahead of them.

3. DLC 1939 is too easy and prestige numbers are too high. Again, we don't want to crush people right off the bat, but the general consensus is there is too much prestige, with one or two exceptions (I'm looking at you airbornemongo101 ;) ). That said, it will probably not be out of the question to reduce some of the prestige numbers and strengthen Polish resistance slightly through-out the campaign.

As a final note, a massively long campaign cannot really ever have a scenario that destroys half the player's hard earned core (sup Bagration/Balaton). If people are having too much of an easy time, I have to say that Colonel mode, being the default setting, should be very VERY manageable (some DV with mostly minor victory) for even brand new players who are not very familiar with the mechanics of the game. For people having too easy of a time on Colonel, I do recommend playing a harder difficulty. If people can play Field Marshal, Rommel, Manstein, and Guderian and play blindfolded and just breeze through it, then I would say the content needs to be more difficult. :)

4. German air power is devastating and over-powered. Working as intended, I want the player to enjoy the very historical unrivaled air superiority and enjoy it while it lasts. It won't last forever. :) That said, a few missions may see more Polish AD units, but the last thing I want to do is have the absolute flood of Air Defense units we have in the current stock campaign. Kampinoska forest for example will probably see more AD units and stronger resistance.

5. I'm glad people like the idea of removing the 'clock' from the game, and are also taking a liking to the new and diverse objectives so far. Even so, some people are finishing scenarios waaay in advance of the scenario lengths (which is causing some AI trigger problems I can tell) so expect this issue to be addressed. Not shorter scenario length, but increases to the enemy's strength and resistance to slow down the pace of the player advance.

6. DLC 1940 feedback has just started, so I won't say anything about those scenarios just yet. Just be prepared for a lot harder content here. I have a feeling Wassigny will be an unpleasant surprise for some. ;)
monkspider
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Sat Aug 13, 2011 3:22 am

Post by monkspider »

Thanks for the feedback to our feedback. :D

I should say that even though I did complain about some of the scenarios being too easy, I should clarify that i really do want to see the 1939 campaign be pretty easy. One thing I have complained about for the main game is the fact that there is really only one easy scenario, then it throws you into either Norway or Low Countries and those are a big bump up in difficulty. I have asked for either more Poland scenarios or Spanish civil war scenarios, so I think what you guys are doing is definitely in the right direction.

i think you addressed the main points, but one other thing I would like to see is some way to make the upgrade tree more interesting. There is just not much to spend your prestige on and I think we all think all love upgrading our units. Maybe roll out some of the units on a more staggered schedule or introduce more models of Panzer Is and IIs. It just feels like there is not much reason to go out and get the extra non-objective cities if you so rarely have anything fun to spend them on.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

A word on experience:

Yes it's very fast to reach experience cap in DLC 1939 (225). However, in the long term, it must remain this way. Once we start getting to DLC 1941, DLC 1943, and so on, brand new core units will still start out with zero experience. It will be imperative that these units be able to quickly catch up to the experience level of other units in the campaign, because by the time we are at DLC 1943, the enemy units will be balanced with the assumption the majority of the player core is probably 3 stars.

So changes to experience rates are probably very unlikely to happen because of the far reaching effects this will have. That said, expect prestige re-balancing, which should help compensate for people too easily always reaching for that 'elite' reinforcements button, which will slow down experience growth by making it more difficult and unaffordable to maintain.

But again, Colonel mode being the default setting, it should be very easy and very manageable for players who are not veterans to the genre or to the particular mechanics of Panzer Corps, this must be kept in mind.
airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1177
Joined: Wed Sep 07, 2011 1:16 am
Location: Quakertown,PA. THE US OF A

Re: Compiling Feedback

Post by airbornemongo101 »

Kerensky wrote:(I'm looking at you airbornemongo101 ;) )

:shock: :shock: :shock: :shock: :shock: :shock:

UH,,,OH
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Changelog

Post by Kerensky »

Based on excellent feedback (you guys are awesome) here is the list of upcoming changes. These changes will go live either in the next BETA we have if we have another phase (we probably will, to test the more permanent methods of accessing these DLC campaigns for example) or if we don't these changes will definitely be included in release.

Keep the good feedback coming, it is very useful!
As a note, taking off 1000 prestige means each scenario end reward has been reduced by 100 prestige. Not exactly a game changer, but at least a marginal decrease.
Oh, and these prestige changes only affect Pre-Warsaw scenarios. All scenarios after Warsaw have maintained their prestige levels.

Done:
Fix river graphics on Danzig maps
Gdynia is now Zukowo on Danzig
Dropped Modlin Radar, replaced with strongpoint unit given name Modlin Fortress HQ
Poznan Visual: The heavy forest at (10,3), (23,11), (11,7) and (14,10) have some tiling issues causing an edge or two to look cut-off.
Removed all sand colored aux units (one in Piatek two in Sedan)
Hague Minor victory trigger:
Capturing all victory hexes but having less than 4 aux units alive will now instantly result in minor victory. No need to wait until end of turns anymore.
Mauberge pzloc file problem fixed (removed reference to aux units)
Maubeuge map:
Some towns and cities in the north and northwest of the map have french flags. Those are belgian towns and cities! Belgium did not capitulate for another 10 days.
Belgian cities now have Belgian flags and Belgian defenders.
Removed many passive hold position replace with active AI, Lodz and Piatek and Spoils of War especially.
Move all passive bunkers at least 1 hex away from objectives.
Dunkirk triggers changed. Destroying enough transports to yield a decisive victory now instantly ends the scenario with a decisive victory.
Fixed various briefing errors and typos. (see other thread for details)
Reconfigured many polish units from hold position passive to hold position active so they are not seemingly idle.
Write in eben email biefing, heavy fortifications at other river crossing, highly recommend avoiding
Kampinoska forest harder, less auxiliary units for the player, more guards for the troop trains
Passive fortifications have been moved away from objectives.
More prestige to start Poznan, less reward
Trimmed down DLC1939 prestige levels, removed approximately 1000 prestige total
Various maps have had slightly increased difficulty. Lodz, Spoils of War, and Warsaw, Narvik especially.
Reduced kill requirement for heroes and medals by 25%
Mauberuge difficulty increase, on par with wassigny,
Arras harder, reworked objectives to make blitzing the british more difficult. Removed 1 aux 88s
Last edited by Kerensky on Mon Oct 03, 2011 2:51 am, edited 2 times in total.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Changes to Arras:
Added three French fighters. (the bad ones)
Added one victory hex at the bottom left corner of the map behind Arras.
Decisive victory requires ownership of all 9 victory hexes.
Minor victory has been reduced to only holding the starting 4 victory hexes, at a minimum. So 4-8 victory hexes at the end of the scenario is a minor victory. More is decisive, less is a loss.
Added a few more british infantry units.
Removed 1 aux 88 and 1 aux germany infantry.

And the new briefing to go with it.
<p><b>May 19th, 1940</b></p>
<p>I will be brief, Herr General, for time is against us. A massive build up of British troops has been marshaled near Arras and is now poised to disrupt our advance towards the English Channel. This cannot be allowed to happen, or it may doom our entire campaign!</p>
<p>Your primary mission is to maintain control of your current positions and to defeat any British counter-attacks that are thrown against you. We must not lose an inch of ground to the British! Should the opportunity present itself, however, you are encouraged to go on the offensive, capturing as many additional objectives as you are able. However I must warn you that your forces should expect to encounter large formations of armor, including several well armored Matilda II tanks, backed by infantry and air support, so prepare accordingly.</p>
<p>Good luck, Herr General, you may need it here!</p>
monkspider
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Sat Aug 13, 2011 3:22 am

Post by monkspider »

These sound like great changes. I am glad that you are keeping our air superiority intact. You guys are really taking these campaigns in a awesome direction!
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

More changes:

Kampinoska Forest, Modlin, and Narvik have all had difficulty increases. More and stronger enemy units.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Details on DLC 1939 prestige number changes:

Here are the old numbers you are playing with (scenario name, reward for decisive victory in bold)
Poland PoznanA.pzbrf Poznan.pzscn Danzig Corridor South 200
Danzig Corridor South Danzig Corridor SouthA.pzbrf Danzig Corridor South.pzscn Lodz 300
Danzig Corridor North Danzig Corridor NorthA.pzbrf Danzig Corridor North.pzscn Lodz 300
Lodz LodzA.pzbrf Lodz.pzscn Piatek 400
Piatek PiatekA.pzbrf Piatek.pzscn Kampinoska Forest 200
Wyszogrod WyszogrodA.pzbrf Wyszogrod.pzscn Modlin 300
Kampinoska Forest Kampinoska ForestA.pzbrf Kampinoska Forest.pzscn Modlin 300
Modlin ModlinA.pzbrf Modlin.pzscn 400

Here are the new numbers no one has yet(scenario name, reward for decisive victory in bold)

Poland PoznanA.pzbrf Poznan.pzscn Danzig Corridor South 100
Danzig Corridor South Danzig Corridor SouthA.pzbrf Danzig Corridor South.pzscn Lodz 150
Danzig Corridor North Danzig Corridor NorthA.pzbrf Danzig Corridor North.pzscn Lodz 150
Lodz LodzA.pzbrf Lodz.pzscn Piatek 200 LodzB_decisive.pzbrf Piatek 100
Piatek PiatekA.pzbrf Piatek.pzscn Kampinoska Forest 100
Wyszogrod WyszogrodA.pzbrf Wyszogrod.pzscn Modlin 200
Kampinoska Forest Kampinoska ForestA.pzbrf Kampinoska Forest.pzscn Modlin 200
airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1177
Joined: Wed Sep 07, 2011 1:16 am
Location: Quakertown,PA. THE US OF A

Post by airbornemongo101 »

Kerensky wrote:Details on DLC 1939 prestige number changes:

Here are the old numbers you are playing with (scenario name, reward for decisive victory in bold)
Poland PoznanA.pzbrf Poznan.pzscn Danzig Corridor South 200
Danzig Corridor South Danzig Corridor SouthA.pzbrf Danzig Corridor South.pzscn Lodz 300
Danzig Corridor North Danzig Corridor NorthA.pzbrf Danzig Corridor North.pzscn Lodz 300
Lodz LodzA.pzbrf Lodz.pzscn Piatek 400
Piatek PiatekA.pzbrf Piatek.pzscn Kampinoska Forest 200
Wyszogrod WyszogrodA.pzbrf Wyszogrod.pzscn Modlin 300
Kampinoska Forest Kampinoska ForestA.pzbrf Kampinoska Forest.pzscn Modlin 300
Modlin ModlinA.pzbrf Modlin.pzscn 400

Here are the new numbers no one has yet(scenario name, reward for decisive victory in bold)

Poland PoznanA.pzbrf Poznan.pzscn Danzig Corridor South 100
Danzig Corridor South Danzig Corridor SouthA.pzbrf Danzig Corridor South.pzscn Lodz 150
Danzig Corridor North Danzig Corridor NorthA.pzbrf Danzig Corridor North.pzscn Lodz 150
Lodz LodzA.pzbrf Lodz.pzscn Piatek 200 LodzB_decisive.pzbrf Piatek 100
Piatek PiatekA.pzbrf Piatek.pzscn Kampinoska Forest 100
Wyszogrod WyszogrodA.pzbrf Wyszogrod.pzscn Modlin 200
Kampinoska Forest Kampinoska ForestA.pzbrf Kampinoska Forest.pzscn Modlin 200

:shock: :shock: :shock: :( :( :cry: :cry: :shock: :shock: :shock:

NOOOOOOOOOOOOOOOO...................... :cry: :cry: :cry:

:wink:
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Yup sorry, some people have 2000 or even 3000 prestige already, so the numbers had to be toned down a bit. Colonel should still be manageable, but the higher difficulties will be a lot harder now.

Some more upcoming changes:
Warsaw shorter mission time with slightly harder difficulty (more polish infantry)

Various changes to the three Norway scenarios, added a few Gloster Gladiator Biplanes.
Spoils of War is now optional, you can choose to skip it if you want. (Some people really luv it, some people really don't)
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Your feedback at work. As always, thank you for your time and efforts! :D

Image
OmegaMan1
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 901
Joined: Tue Jun 26, 2007 3:42 am
Location: Pennsylvania, USA

Post by OmegaMan1 »

An excellent way to offer Spoils of War as an option, I love it! :o
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1249
Joined: Sat Jul 16, 2011 6:38 pm

Post by Longasc »

Very nice!

Is there an ETA for the next build?

Till then I will finish the 1939 campaign (Narvik) and start the 1940 campaign. I don't know if it is (already) possible to transfer the core to the 1940 campaign?

But I will start with the default 1940 Campaign core for testing purposes anyways.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Longasc wrote:Very nice!

Is there an ETA for the next build?

Till then I will finish the 1939 campaign (Narvik) and start the 1940 campaign. I don't know if it is (already) possible to transfer the core to the 1940 campaign?

But I will start with the default 1940 Campaign core for testing purposes anyways.
I can't give you an exact one, but it should be either by the end of this week or early next week, to keep on track with public release Oct 20th. That's as far as I know though.

Currently, DLC 1939 and DLC 1940 allow you direct transfer of your core, one of the things we still need to test is the stronger DLC separation, where you can bring your core with you in a newly started campaign.
Horseman
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1542
Joined: Sun May 03, 2009 2:27 pm

Post by Horseman »

Kerensky wrote:
Longasc wrote:Very nice!

Is there an ETA for the next build?

Till then I will finish the 1939 campaign (Narvik) and start the 1940 campaign. I don't know if it is (already) possible to transfer the core to the 1940 campaign?

But I will start with the default 1940 Campaign core for testing purposes anyways.
I can't give you an exact one, but it should be either by the end of this week or early next week, to keep on track with public release Oct 20th. That's as far as I know though.

Currently, DLC 1939 and DLC 1940 allow you direct transfer of your core, one of the things we still need to test is the stronger DLC separation, where you can bring your core with you in a newly started campaign.
I plan on carrying over to the 40 campaign with my core intact should be able to give some feedback on that way of doing things!
airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1177
Joined: Wed Sep 07, 2011 1:16 am
Location: Quakertown,PA. THE US OF A

Post by airbornemongo101 »

Horseman wrote:
Kerensky wrote:
Longasc wrote:Very nice!

Is there an ETA for the next build?

Till then I will finish the 1939 campaign (Narvik) and start the 1940 campaign. I don't know if it is (already) possible to transfer the core to the 1940 campaign?

But I will start with the default 1940 Campaign core for testing purposes anyways.
I can't give you an exact one, but it should be either by the end of this week or early next week, to keep on track with public release Oct 20th. That's as far as I know though.

Currently, DLC 1939 and DLC 1940 allow you direct transfer of your core, one of the things we still need to test is the stronger DLC separation, where you can bring your core with you in a newly started campaign.
I plan on carrying over to the 40 campaign with my core intact should be able to give some feedback on that way of doing things!
Same here,,will havt'a start over w/ the new prestige to see how it goes.

Which means I'll actually have to think about my strategy which, translates to:

No more Marine tactics for me :? ,,,strictly Army from now on :D :D

(Relax all of ya' out there in the land of Uncle Sam's Misguided Children :mrgreen: I'm only joking :P ,,,sorta' :shock: :shock: ) :wink:
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
monkspider
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Sat Aug 13, 2011 3:22 am

Post by monkspider »

That IS an elegant solution to Spoils of War. Thanks for not dropping it from the campaign, I loves it. :D
Is there any possibility of a more interesting upgrade tree? Maybe throw in some extra panzer I/II models? Maybe a Panzer 35? You don't even have to use different graphics. I realize new units are supposed to be for expansions rather than DLC but maybe something could be done? That is the only significant fault that hasn't been addressed IMO.
deducter
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1140
Joined: Thu Aug 11, 2011 11:00 pm

Post by deducter »

I thought Spoils of War, especially if the AI were better, was a fun map, historical or not. I guess I just like the Red Army vs Wehrmacht battles the most. If there's another beta I will play through on Manstein, which I very well may end up with a string of MVs unless I decide to be very aggressive and lose many units.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

deducter wrote:I thought Spoils of War, especially if the AI were better, was a fun map, historical or not. I guess I just like the Red Army vs Wehrmacht battles the most. If there's another beta I will play through on Manstein, which I very well may end up with a string of MVs unless I decide to be very aggressive and lose many units.
AI improvement are on the way in the update. Not just for spoils, but for all maps. A LOT of AI passive has been replaced by AI Active hold position.
Post Reply

Return to “Panzer Corps Open Beta”