Is there a limit to the size of the map? Both technically and practically.
Example: in Panzer Corps you can technically have a map as big as you want, but it has been said that the AI get’s a bit lost on what to do around 100x100 or bigger.
Also, the scenarios that will come with the game, are they about the same size (bigger / smaller) as the one in the AAR from Salerno countryside Lillarpy vs Siege 2011_05_06?
Map Size
Moderators: Slitherine Core, Team Assault Design, Zeal
Hello Xerkis!
There are 3 different sizes of maps, small, medium and large. The map you are referring to is a medium map. Medium maps are twice as large as small maps, and large maps are twice as large as medium maps if i remember correctly. The map sizes are predefined by us. There is no restriction technically but we have never felt we needed any bigger maps.
There are 3 different sizes of maps, small, medium and large. The map you are referring to is a medium map. Medium maps are twice as large as small maps, and large maps are twice as large as medium maps if i remember correctly. The map sizes are predefined by us. There is no restriction technically but we have never felt we needed any bigger maps.
There was allot of plans for it. Even some weeks of development time. But it will not make it for the first release as it became to hard to solve with the line of sight and penetration system. We want to stay true to the direct line of sight system. Our system right now uses what we call "real LOS" that means that every solder has his own field of view. One soldier in a squad that stands on a hill can see over and fire at targets behind a wall that his friends cant see. This system is something that we really like but it created much problems with house design in general.
-
- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
And the LOS is an amazing thing.nomet wrote:There was allot of plans for it. Even some weeks of development time. But it will not make it for the first release as it became to hard to solve with the line of sight and penetration system. We want to stay true to the direct line of sight system. Our system right now uses what we call "real LOS" that means that every solder has his own field of view. One soldier in a squad that stands on a hill can see over and fire at targets behind a wall that his friends cant see. This system is something that we really like but it created much problems with house design in general.
It might be over looked by many players though. But when you realize what is involved in that and the depth and realism it gives the game is awesome.

Ok that explains it. I know its a royal pain in board games.nomet wrote:There was allot of plans for it. Even some weeks of development time. But it will not make it for the first release as it became to hard to solve with the line of sight and penetration system. We want to stay true to the direct line of sight system. Our system right now uses what we call "real LOS" that means that every solder has his own field of view. One soldier in a squad that stands on a hill can see over and fire at targets behind a wall that his friends cant see. This system is something that we really like but it created much problems with house design in general.