Sorry but I have to say you dropped the ball on this. I call this vote worthless.Kerensky wrote:Just curious what people think about this. Would the game be more fun if all randomness was removed? Combat prediction becomes combat facts.
Several posters (including me) have complained about the sometimes wild differences between the combat prediction and a regular outcome. Nowhere have I encountered the suggestion to REMOVE the randomness.
The point is that the randomness needs to be CONTAINED, i.e. the game should reserve wild combat results for clearly labeled events (such as rugged defense, ambush etc) and also help the player in determining when there is a risk that these events might take place, and so how great a risk.
That is, giving the player accurate info on the risk of a wild result. Containing the wilderness as it were.
NOT giving accurate info on the actual outcome.
Like everybody else I voted "keep randomness". But please don't take that to mean "keep the current wild randomness". Only that the random factor is essential to the gameplay fun.
best regards,
Zapp