Orb Formation

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rbodleyscott
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Orb Formation

Post by rbodleyscott »

It was pointed out that the rules did not really cover how many bases fight when an ORB is contacted in "flank".

This sparked a rethink of the ORB rules and this is what we have come up with:
Orb Formation
• ORB formation is a special all round defensive formation permitted only to battle groups entirely of pikemen or spearmen.
• It is depicted by contracting the battle group to 2 files wide, and turning at least half the battle group’s ranks to face the rear. The normal rules for a stationary contraction are used, except that it can be performed by undrilled troops. A battle group can therefore only form ORB if it starts no more than 4 files wide.
• A complex move test (CMT) must be passed to form or leave ORB formation.
• A battle group cannot form or leave ORB formation while in close combat.
• A battle group leaving ORB formation can face any of its four edges as if making a 90 or 180 degree turn.
• A battle group in ORB formation:
•• Cannot charge.
•• Can move 1 MU directly to front or rear in its side’s manoeuvre phase.
•• Never counts as charged in flank or rear and never turns to face enemy contacting its flank or rear. It never conforms to enemy in close combat.
•• Fights in any direction with one quarter of its bases, rounded up. Half of these, rounded up, count as front rank bases. It cannot be overlapped, and suffers no POA penalty for fighting in more than one direction.
•• Cannot count any pikemen or spearmen POAs, but, if steady, counts as steady pikemen or spearmen for the purpose of determining enemy POAs.
Comments?
jre
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Post by jre »

I like Orbs, but they are a bit troublesome...

Does an Orb have a restricted area? If it does, is it only to the "front", if that still has a meaning for an Orb, or does it extend in all directions?

If the spears have supporting LF Bow, they are not allowed to use Orb, unless specified in the list. Pity as that would justify the bizarre ratio of the Thematic Byzantine Skutatoi, and I see them as one of the troops more likely to feel the need to take up Orb formation.

I suppose other units that were allowed in the lists Orb formation, such as the Burgundian mixed Ordonnance, will lose it with the rules change.

Apparently an Orb can move into overlap combat (or melee). Can I choose which of my front bases in a 12 strong BG (2 front, 1 second rank base) has the rear base?

A 6-8 strong Orb has only one front rank base in all directions. So I suppose that an impacting enemy can only fight with one base. What about melee? Because at the front fit two bases, but if there is only one front rank base and overlaps are not valid, it would seem only one file could fight the Orb, from each direction.

A 6 strong Orb engaged on all sides should roll 8 dice. Would it be reduced to 6, the number of bases?

If it becomes limited to pure spearmen and pikemen, why not change the name to hedgehog? Descriptive and used in many battle accounts.

Jose
jre
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Post by jre »

Bump?
rbodleyscott
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Post by rbodleyscott »

jre wrote:Bump?
It's on my desk.
jre
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 252
Joined: Thu Nov 02, 2006 3:17 pm
Location: Zaragoza, Spain

Post by jre »

It came to me as I was making a Thermopylae Greek (with Leonidas as an ally general for a Phokian C-in-C) army list. Armoured Spartiates in Orb formation with a general can hold off almost anything contemporary, as the rules stand, even more so up in a slope crest, so it would perfectly fit the historical account of the final stand, including the archeological findings. And many turns shooting arrows...

José
rbodleyscott
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Post by rbodleyscott »

jre wrote:It came to me as I was making a Thermopylae Greek (with Leonidas as an ally general for a Phokian C-in-C) army list. Armoured Spartiates in Orb formation with a general can hold off almost anything contemporary, as the rules stand, even more so up in a slope crest, so it would perfectly fit the historical account of the final stand, including the archeological findings. And many turns shooting arrows...

José
How is Orb against war rhinoceruses?
jre
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 252
Joined: Thu Nov 02, 2006 3:17 pm
Location: Zaragoza, Spain

Post by jre »

I would class War Rhinoceros as Superior Elephants, so I would follow the Spartan example and receive them in phalanx rather than Orb, and trust on my rerolls to win the 0 advantage impact. If necessary, overlaps would almost assure a base kill in melee...

That is because I would classify the 300 as elite, so they reroll 1-3s.

Luckily for the Spartans all the Rhinos were killed the first day, when flanks were safe.

:D

José
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