RNG (That's Random Number Generator)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
RNG (That's Random Number Generator)
Just curious what people think about this. Would the game be more fun if all randomness was removed? Combat prediction becomes combat facts.
Indeed, in my recent Sealion 40 Mission it took 5 of my Bf109s to bring down a Hurricane....this was just after 1 Bf109 and 1 Bf110 took down a full strength Spitfire!!!Kerensky wrote:I personally do not think so, although sometimes I wouldn't mind toning down the level of randomness.
Sometimes it's fun to see outrageous battle outcomes though, then I go "wow I have to check that combat log, WTF happened there?!"
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TheGrayMouser
- Field Marshal - Me 410A

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El_Condoro
- Panzer Corps Moderator

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I dont mind the odd total turn around...kinda works for me gameplay wise and history is littered with examples of the random number genrator messing up!El_Condoro wrote:The randomness is a great part of the game. The extent it can be, it's 'realistic' - what WW2 commander knew the outcome of any combat he entered? That said, if the odds are 5-1 you should get maybe 4-2 or even 3-3 but not 1-5. In other words, keep the RDM but narrow the range of possible outcomes.
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Sebastiansc
- Corporal - 5 cm Pak 38

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I wish that "more accuracy" was one of the choices. I like the randomness; just not the extreme randomness. I saw a good idea in one of these threads about linking the randomness to the unit's experience: as it gains more experience, the amount of randomness gets reduced. Maybe, to the point that when it gets to 500XP, a unit always gets at least the predicted results.Sebastiansc wrote:Vote for No.
but more accuracy Yes
Panzer Corps Beta Tester
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OmegaMan1
- Captain - Heavy Cruiser

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While I do not want the random element removed, perhaps an option open to players for a desired level of randomness might be a nice feature -- choices could be low (battles will almost always play out as predicted), medium (battle results are more likely to fall outside of the predictions given), and high (battles can go virtually in any direction regardless of predictions). This would give players a level of "certainty" they'd feel most comfortable playing with.
I recognize this might not be achieveable in the game as currently designed, but something to ponder down the road as the game evolves.
I recognize this might not be achieveable in the game as currently designed, but something to ponder down the road as the game evolves.
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ruskicanuk
- Sergeant - 7.5 cm FK 16 nA

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Why not just run a monte carlo simulation on the outcomes to give us an outcome distribution
joking of course.
Randomness is important - i'd keep it.
Question - does the engine automatically "balance out" things or is totally random? Unless I am going crazy, it seems that if I win a few battles (beat the odds) then shortly after I get bad luck and it seems to kind of cancel itself out. Is this the case?
Randomness is important - i'd keep it.
Question - does the engine automatically "balance out" things or is totally random? Unless I am going crazy, it seems that if I win a few battles (beat the odds) then shortly after I get bad luck and it seems to kind of cancel itself out. Is this the case?
dshaw62197 wrote:While I do not want the random element removed, perhaps an option open to players for a desired level of randomness might be a nice feature -- choices could be low (battles will almost always play out as predicted), medium (battle results are more likely to fall outside of the predictions given), and high (battles can go virtually in any direction regardless of predictions). This would give players a level of "certainty" they'd feel most comfortable playing with.
I recognize this might not be achieveable in the game as currently designed, but something to ponder down the road as the game evolves.





