Honestly, I'm not out to find odd stuff but ...
Next time you're in the PLUGIN folder you might want to add the water tile global for the Arnhem tileset.
Not a problem since it's the same water tile as the other sets ... Just to make your function complete really.
Now, the reason why I stumbled across this is a funny story ...
In my Merr_Skirmish, I made a change to how the AI (AI.BSF) unloads units. Well, I just added the condition "IsWaterTile" but it spit at me and told me that it wasn't defined. So, I cut/pasted the function (and renamed it "IsWater" to ensure no dupes) to the bottom of the AI.BSF and the AI still dropped units in the water! I went back and realized that it was using "globals" to define the water tile ... So, I just replaced the global with the specific tile ... viola!
Anyway ... It appears that a user AI folder is a totally seperate entity, not allowing it to see outside functions (from user scenario folder) let alone read outside globals. Please, don't change this since it's purely an observation and it's not a problem.
Just when I thought I had BA scripting figured out, it threw a curve ball at me
Rob

