Ever since this great game has come out I have been comparing it with Steel Panthers ( yes I realize they are quite different). One great feature of the Steel panthers franchise was that you could easily and quickly generate a battle based on points, where you could pick a map or a random winter/summer desert one and then buy your army and know you would be facing a random enemy army with basic goals either advance defend or meeting engagement.
This is a bit long winded, but is there anything like this planned for BA? I for one would certainly pay $$ for it.
Thanks
Cairn
Battle Generator
Moderators: Slitherine Core, BA Moderators
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pipfromslitherine
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It's definitely something we are working toward. It's a little more complex, because of the higher graphical fidelity, to generate random maps. Having said that, take a look at Merr and Amaris' random map work to see that they are already making huge strides (head over to the modding forum to grab a full, random, carryover campaign). The next step is, as you say, being able to scale the scenario based on points (as we do with some of the MP missions to keep you guessing).
I'm hoping that I can work with the guys to have something in the next update or perhaps the one after that. I've gotten a little bogged down in the iPad version, but that's still my plan
.
Cheers
Pip
I'm hoping that I can work with the guys to have something in the next update or perhaps the one after that. I've gotten a little bogged down in the iPad version, but that's still my plan
Cheers
Pip
Pip,pipfromslitherine wrote: I'm hoping that I can work with the guys to have something in the next update or perhaps the one after that. I've gotten a little bogged down in the iPad version, but that's still my plan.
Since you're always open for suggestions ... I've looked at an idea on how to do a random battle generator, but it's definately something that requires you to build since it's not simply a plugin or a quick addition.
Ok ... you'll need to turn on your imagination for this idea ...
- When BA starts, you see the menu ... LOAD CAMPAIGNS MULTIPLAYER EDITOR QUIT ...
- Add a new item ... Battle.
- When you click on BATTLE, it loads the EDITOR, but it only loads a menu driven display (like the plugin).
- The player can select everything (like a plugin), and then hits the BUILD button.
- At this point, it will automatically create a new campaign folder in the user campaigns (/Battle).
- When it's done, it exits and will automatically jump to, and select, the Battle scenario.
- Start the battle and off you go!.
Overall, I figure it takes a lot of work to create the whole thing...
- new scripts for the AI need building (you already have a plugin script for a meeting engagement).
- more VP logic.
- more Force Points (perhaps OOB style?)
- etc, etc.
I'm hoping that the little random scenarios that Amaris and myself create can help give you ideas when the time comes. More importantly, player feedback on the scenarios because already SIZE is important and I'm sure that "how many objects" are built on the map would be considered because I can throw out thousands of objects and not bog down my system whereas other platforms (cpu setups) might cause slow-downs etc.
Anyway, I'm not expecting something overnight (from Slith) because you'll have quite the project when you decide on the best approach.
Thanks for keeping BA fresh! Keeping BA fresh seems a lot work by itself!
Merr

