Just curious to know how the game calculates the weather each turn.
Related question, does the date of a turn affect this calculation (June = summer, December = winter etc)?
How is weather calculated?
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El_Condoro
- Panzer Corps Moderator

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- Joined: Tue Jun 03, 2008 9:32 am
You set the percentages in the scenario editor. Specifically you set cloudy, rain and snow %'s. (You don't set clear since that is the "remainder".)
So whether its snowing in July (!) is entirely up to the scenario designer.
Cheers,
Molve
PS. You can also code in specific weather during certain turns. Check the Battle of the Bulge scen...
So whether its snowing in July (!) is entirely up to the scenario designer.
Cheers,
Molve
PS. You can also code in specific weather during certain turns. Check the Battle of the Bulge scen...
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Yes, that's right - I understand how to set the weather but how does the game calculate it if no parameters are set? There is also about 80% accuracy of predictions so what are the actual amounts that the game uses?
e.g. If I set a scenario without any weather settings or weather triggers in, say August, what will the game use the determine what the weather is each turn?
e.g. If I set a scenario without any weather settings or weather triggers in, say August, what will the game use the determine what the weather is each turn?
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Perhaps you meant to ask "why do I get clouds when I set parameters to 100% clear?"
The answer is, as you might have guessed already: the parameters control the prediction, not the actual outcome
...the prediction is only 80% certain! If it predicts clear weather 100% of the time you still get clouds 20% of the time!
(At least this puzzled me for a fair while...
You might have thought the game looked at the parameters and decided the real weather first, and then generated a possibly-wrong forecast, but I believe the team looks at such an approach more like "cheating" than "delivering what the gamer wants". Besides, how then explain those clouds...? I think I'm getting to understand the game programmers philosophy, and I feel it is direct and simulationist instead of indirect and game-results-orientated whenever there's a choice...)
The answer is, as you might have guessed already: the parameters control the prediction, not the actual outcome
...the prediction is only 80% certain! If it predicts clear weather 100% of the time you still get clouds 20% of the time!
(At least this puzzled me for a fair while...

