Rosseau wrote:
Thanks for this. I haven't done more than a couple of turns so far, as got a large battle going.
Thanks for your earlier comments ... I hope this will offer players a "taste" of random map and other concepts (smoke).
Yes ... It is a rather large battle (map,units).
Rosseau wrote:
Is there a line of code we can change to make the unit counts smaller for quicker battles?
Yes ... In the scenario folder you'll see the scenario scripts (Arracourt1.BSF, Arracourt2.BSF, Arracourt3.BSF). They are identical with a few changes.
- Open one and look in the body of the first function, StartTurn(side).
- Scroll down a bit and you will find three functions that look like this : (Arracourt1 shown) ...
Code: Select all
DrawOOB(0,5,0) ;
DrawOOB(1,7,1) ;
DrawOOB(1,7,2) ;
The parameters for each are ... (side, number of platoons, force number).
The force number is used for deployment purposes which tells the function what "zone" or area to randomly drop the platoons.(don't change that, for now).
Rosseau wrote:
EDIT: Now that I'm thinking about it (something I rarely do), I just keep rolling that first scenario until I get a small unit count... duh.

... That's what makes this really cool about random scenarios ... Especially if you LOSE the battle ... You can simply restart the scenaro, purchase the extra core forces again, then start again! Everything will be different except for the units that carried over from the previous scenario.
I'm going to design a smaller, generic "Quick Battle" type campaign later on.
If you have ideas on "How Big" a small quick battle should be, please post them.
Thanks for playing!