My idea is to implement "Imperium Corps".
That is, a game in the panzer series but set in space, just like Space General. But instead of reusing its (flawed) fleet composition, I'm inspired by the venerable Imperium board game, which already features an assymetrical fleet composition for Imperials and Terrans (much like how Panzer General offers different equipment for Germans and British and Soviets).
This won't be a close recreation of the board game, obviously. Rather I'll be using that game's units as inspiration for a new "panzer corps in space" game that hopefully will be superior to the old Space General experience.
To begin, let's create a bit of ambience by exploring a few of the game's units we want to be able to play with!

The upper blue row contains Terran units while the Imperial fleet is in red. The three main statistics used are:
Beam Attack rating - Missile Attack rating - Defense rating
Read more about Imperium the board game at BoardGameGeek:
http://boardgamegeek.com/boardgame/3661
I have chosen a row of Terran units displaying their most common unit types. They, and their hull classification symbols, are:
1) Destroyers (DD)
2) Scouts (SC)
3) Light Cruisers (CL)
4) Strike Cruisers (CS)
5) Regular Cruisers (CR)
6) Missile Boats (MB), and
7) Heavy Battleships (BB)
The theme of the Terran Navy is to emphasize beam attacks and overall quality. This might not be apparent in this picture, but I can tell you Strike Cruisers are somewhat of a special-purpose ship (mostly used to bombard planetary defenses) and that Missile Boats are unique to the Terran Fleet (to shore up their weak missile capabilities).
The last three units in the lower row of Imperial ships aren't counterparts to the Terrans above, but new units:
1) Destroyers (DD)
2) Scouts (SC)
3) Light Cruisers (CL)
4) Strike Cruisers (CS)
5) Medium-Light Battleships (B2)
6) Fighter Squadrons* (F)
7) more Fighter Squadrons (F)
*) the black fighter isn't a misprint, but a tongue-in-cheek inclusion of Darth Vader's fighter...
Imperial ships favor missiles and are generally a bit weaker than their Terran counterparts.
As you can see, the core of the naming scheme is a hull classification system inspired by (but not identical to) early 20th century naval ships. This I consider a vital part of my nostalgia towards this game!
There are more kinds of units in the game (and we will obviously have fun creating even more!).



