Having said that, things did get off to a rather inauspicious start for me. The best I can say about the initial defense of both towns and the farm was that I tried. Maybe it was my para losses from the first mission that came back to haunt me here. In any event what I ended up doing was abandoning the northern town and concentrating all troops in the main town and at the farm. Concerning the farm, my five defenders were still overwhelmed with only 1-2 turns to go to meet the extra credit victory condition. They did, however, take a lot of Germans with them (making my job easier later), especially the AT gun that took out the two Panthers in one round! Who was it that wrote "Your status in hell depends on the size of your honor guard???"
When 30 Corps finally shows up with your buffed British troops from the previous scenarios, it was a gaming epiphany!
Anyway, after destroying the Tigers it was basically a race to recapture the VP squares before the shot clock ran out, and the only place I encountered any serious resistance was around the northern town. Again though, my veterans drove the defenders off without too much trouble. The only other thing I have to say about this great mission is that I've been perfecting my rapid deployment of infantry in half-tracks. In fact at one point I quickly deployed my flamethrower team to that windmill on the road, just in time to intercept and destroy a Stug!
Next up is the SS counterattack at Arnhem. I suspect I will really be putting my war helmet on for this one!

