NVA - DDR 1985 Army

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

HBalck
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Post by HBalck »

Renault GBC Truck....................................................................................................AMX-30 MBT
ImageImage

H.Balck
HBalck
1st Lieutenant - Grenadier
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Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

GAZ 66 Radio.........................................................................................GAZ-66 ZSU-23.........................................................................................GAZ-66 Truck
ImageImageImage

I will produce different Division Headquarters (Infantry with an General and two staff officers) with transport units. I hope later - this units can run with an new PC supply effect and reinforcment features.
Also I hope in improved versions we can animate all my and your units in 8 or 16 directions with death, move, attack, retreat, capitulate etc frames. I have a lot of motion capture BVH's on my poser library and its no problem for me to animate all units, most important the infantry, very fast. I spend mutch time for animations for my other games.

H.Balck
HBalck
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Post by HBalck »

M1A1 Abrams.........................................................................................M2A2 Bradley.........................................................................................M35A2 Truck
ImageImageImage

Most important is, that all vehicles of one nation have exactly the same texture (Camourflage).

H.Balck
NickGen
Administrative Corporal - SdKfz 232 8Rad
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Infantry Preview

Post by NickGen »

Here is a First preview of two NVA infantry units
Image

Image

Fred
HBalck
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Post by HBalck »

Looks good ! Some problems:

1. To big - all units will have the same scale - looks bad with troops on towed artillery with a smaller size - take a look at my Africa Corps Italian Infantry and Artillery Crews - that's the right scale. Also it looks bad for me together with vehicles - vehicles and infantry will have the same relations together.
2. You need to put in the units in the same wise like the original, if not you can not run the fire animations correctly or you can produce all fire animations new - thats some work more for every unit.
3. The shadows are not the same like the original !!!

H.Balck
NickGen
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Post by NickGen »

HBalck wrote:Looks good ! Some problems:

1. To big - all units will have the same scale - looks bad with troops on towed artillery with a smaller size - take a look at my Africa Corps Italian Infantry and Artillery Crews - that's the right scale. Also it looks bad for me together with vehicles - vehicles and infantry will have the same relations together.
2. You need to put in the units in the same wise like the original, if not you can not run the fire animations correctly or you can produce all fire animations new - thats some work more for every unit.
3. The shadows are not the same like the original !!!

H.Balck

1. new unit test, at a scale of 80%, I strongly approximates the original size ... :)
Image

2. Still being tested, I have a problem with the exact placement , fine tuning needed ...

3. For the shadows , it is those created by poser, but I still test the lights settings.

Fred
HBalck
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Post by HBalck »

Take a look at the position with original or with my unit:
Image

Also its hard to render the full png in poser - I render only one figure and set all things together with GIMP and animation shop.

I can send you my poser PC light !

Also I think its to mutch work for you to rework all my modern Infantry units - I have 42 of them yet ! It's better you can help me with the vehicles.

H.Balck
NickGen
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Post by NickGen »

HBalck wrote:Take a look at the position with original or with my unit:
Image

Also its hard to render the full png in poser - I render only one figure and set all things together with GIMP and animation shop.

I can send you my poser PC light !

Also I think its to mutch work for you to rework all my modern Infantry units - I have 42 of them yet ! It's better you can help me with the vehicles.

H.Balck
Yes, if you send me your PC light settings, I will have easier... :D
massi
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Post by massi »

great pose, very nice job
NickGen
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Post by NickGen »

massi wrote:great pose, very nice job
Thank you Massi , I think you also do a great job ...
soon you will reach perfection with your city tiles ....
VPaulus
Slitherine
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Post by VPaulus »

While I'm not a big fan of the infantry units (I don't like some of the figures poses and their composition), the quality of the equipment and the city tiles is overwhelming. Overall, it's top quality work.
The three of you are doing a great job.
I would also to see a SP campaign. But I know that this will be MP only.
Anyway can't wait for the release day.
massi
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Post by massi »

every day we see a very good job and every day is the right day.
nik I'm your fans! thanks and thanks vapulus for your support
and special thnks at unstoppable volcano hblack :P
HBalck
1st Lieutenant - Grenadier
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Post by HBalck »

While I'm not a big fan of the infantry units (I don't like some of the figures poses and their composition)
Can you give us some more introductions for some nice looking figures ? Do you don't like also my figure set (like the original) or NickGen new Composition - I dont know what exactly do you talk - please give us some more informations with your bad critics. Than we can learn from you and can produce a improved version.

H.Balck
VPaulus
Slitherine
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Post by VPaulus »

Sure.
I find some of the figure poses not natural, which makes some of the composition odd, in my opinion.
The mirror of NickGen figures is not like the original. His left figures work better than the right ones.
These are only details, and I don't want to sound too neat picking. But because I found your other units so perfect, that these contrast a little.

Those old plastic toy soldiers from Airfix and Revell (scale HO/00) can give some ideas for action figures poses/postures:
http://www.seven-wonders.co.uk/airfix_ho00.html
http://www.plasticsoldierreview.com/Review.aspx?id=363
http://www.plasticsoldierreview.com/Review.aspx?id=292


In this site you can find a lot of them:
http://www.plasticsoldierreview.com/Manufacturers.aspx


In the end it's just a personal opinion, and not so really important. Please, continue with all your outstanding work.
Panzer Corps community is lucky to have such talented modders.
HBalck
1st Lieutenant - Grenadier
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Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

2 examples for my Bundeswehr units:
FlakPz Gepard....................................................................................................M110A2
ImageImage

H.Balck
Fimconte
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Post by Fimconte »

I like the M110A2, but imo the 35mm autocannons on the FlakPz Gepard seem too thin.

Not sure how they will look ingame though.
Kerloc
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Post by Kerloc »

yeah the cannons should be bigger and the top of the tank looks a little bit empty
HBalck
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Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

SA-2:
Image

H.Balck
NickGen
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Post by NickGen »

Here's the final units .....
few units to create, and I can move to the West German .....

Image

Fred
massi
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Post by massi »

masterpiece!!!
better than the GHQ (1 / 300 scale models) hehehe :D :D
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