Rear Contact Doesn't Trigger Cohesion Loss

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Morbio
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Rear Contact Doesn't Trigger Cohesion Loss

Post by Morbio »

Start Position: MF will attack skirmisher...

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MF follows through to rear of fragmented MF...

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Fragmented MF routs through steady MF causing disruption (so far so good)

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Enemy MF continues to contact newly disrupted MF rear, but no cohesion loss occurs!

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IainMcNeil
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Post by IainMcNeil »

Pursuits dont currently trigger a cohesion loss when hitting the rear.
Morbio
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Post by Morbio »

iainmcneil wrote:Pursuits dont currently trigger a cohesion loss when hitting the rear.
Really? I'm sure a point release not too long ago introduced this feature. Am I alone in this perception or has it now been removed?
batesmotel
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Post by batesmotel »

I am pretty sure that the rear contact disruption by pursuers is still in the current version of the game. Seems like this is another area for Hexwar to look at.

Chris
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IainMcNeil
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Post by IainMcNeil »

I may be wrong - I havent kept fully up to date on all the feature changes!
Morbio
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Post by Morbio »

I can confirm that several rear-contact pursuits caused disruption in games I played last night. I'm certain that this is standard functionality.

I've just seached the forum to find the details of this and although I can't find the release notes that implemented this (for some reason they have been removed from the forum), I have found a couple of threads that discussed the merits of this (at the time new) functionality and potential inconsistencies.

viewtopic.php?t=24188&highlight=rear+cohesion+pursuit

viewtopic.php?t=24029

If I were to guess based on the dates of these posts then this functionality was implemented in early May 2011.

Although I don't like it then I'd prefer it if it worked consistently. It's inconsistency that is really annoying.
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